AeroMogul Update #10 (2023/07/21) (Patreon)
Content
Greetings everyone!
Quite a bit of work has gone into AeroMogul since the last update. Of the big things, I've added the ability to display other companies' routes inside the client. I've also added the ability to transfer the data grid information to the client as heatmaps. Meaning you can now visualize airport/data grid demand on the globe.
I'm still working out the heatmap colors. So the picture isn't finalized. I have some extra time next week. So I will make a new video for that feature and explain the details.
I've also ported the server code to Windows, and the game can now launch the server code directly from the client. This work took up the bulk of the time since the last update. It was an important task because most of you are using Windows, and you'll likely want to play Single Player.
The good news is that Windows, Linux, and NetBSD share the same build tools. This means portability between the three operating systems will be very easy, thus resulting in less work. With GearCity, we support 6 completely different compilers and 3 different language standards.
I will still need to port to FreeBSD and MacOS. The latter is the only one I concern about.
Finally, I've road mapped many tickets to get us to our first internal Alpha build. There is a long way to go, but we're making progress.
On another note, I've considered starting a mailing list for these updates, primarily because I need to increase my domain and IP reputation at big tech email providers. The only way to do that is to send more mail. I've set up a poll: https://www.ventdev.com/forums/showthread.php?tid=4439
I'll put it together if enough users are interested.
So stay tuned for next week's video. I'll throw out some eye candy and explain how some of the stuff is working behind the scenes.
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