elden rim 1.93 (Patreon)
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Thank my friend Achang for his efforts in making the impact system. Most of the updated content is made by him, and I am responsible for repairing the impact direction
I haven't uploaded nexus yet. Send it here first, because I'm still thinking about how to update to nexus,Is it a new module article or an update on the original basis
1.93 is currently the MCO version. Of course, you can use its impact system without using MCO, but you can't use the rune skill. If you use skysa or ABR and want to use the rune skill of 1.93, please put the skysa file of 1.6 in it, or wait for me to update the skysa version. I have some technical problems about the skysa version
Let's briefly talk about this update:
1. Impact force system.
You no longer need to install other enemy feedback systems. Now Elden rim comes with enemy feedback. When you attack the enemy three times with 1hm, the enemy will be repulsed by you, and twice with 2hm
This impact force system is based on the original skyrim, which means that you can use skyrim's own impact resistance to prevent repulsion. This system will make the boss enemy easier to make, so I don't intend to make it like the impact system of other modules
The impact is divided into weak impact and strong impact,Knockback is a weak impact, while Rune skill is a strong impact
2.Special abnormality of sickle
A special abnormal attack has been added, which can pull the enemy into the player's face. If you want to add this effect to one of your animations, please refer to the instructions of payload. I just update it without actual use, which will be used in the future
3.DODGE reaction time
A buff is added. If you add this buff (payload) to your animation, when you are in the buff, the enemy's attack hits you, you will offset this attack and make the time of the world slow. This slow only affects the world, not yourself. At present, this function has not been used. I will use it in the future, and you can use it yourself first
4.Super Armor system
Temporarily unused to resist impact
5. Added some enemy feedback. Now you can play different effects behind and on the front of the enemy