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Details that are difficult to observe without slowing down the playback speed


By the way I used the code of precision, so there are some animations your weapon will not cause HIT, but your character's body will cause HIT, such as GIF3


Next I'm going to create other effects


By the way, this animation has a skill, a skill that can throw the weapon as a javelin, and this javelin will have a huge explosion when it hits


In addition, I added a dynamic idle, when you standby for a certain time he will switch the animation

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