Skyrim Hunter 0.7 update Long Swrod (Patreon)
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Hello everyone, it's March 8th in China, this update is officially released, have fun!
For a video of the operating instructions see the video accompanying this post
The youtube promo video you can also watch along with it: https://youtu.be/uhQiVo7AzGo
skyrim hunter 0.7 update:
1. 5 long sword weapons, all of which can change blade color depending on how strong the blade is.
2. New long sword-specific animations (both non-combat and combat mode all animations with walk-run and idle etc)
3. A new skill "Hunter's Stance Katana" has been added, use this skill to trigger these animations' exclusive attacks (due to the special nature of the long sword, don't use the old Hunter's Stance with it, other weapons can still use the old skill).
Attention:
1. New weapons can be made on the workbench.
2. "Hunter's skill katana" will be acquired automatically when you enter the game, if you don't get the skill, you can use the console to get it, or close the mod and save it, then re-open the mod to play the game (this will cause the weapons that you got from the mod to disappear and you need to get them again, I recommend using the console). using the console)
- "Hunter's Stance" and "Hunter's Stance Katana" are not the same skill. !!!!!
3. You don't need to wear the "hunter's proof katana" that I used to test with, you just need to equip the weapon.
- 4.Install debug.esp if you don't have access to the skills, then make two books from the forge to learn the skills, then save, delete debug
Required Precedence.:
DAR (or OAR)
Animation Motion Revolution
MCO
dTry's Key Utils
payload
Behavior Data Injector
Dual Wielding Unlocker(Make sure your DWU is running properly, otherwise you may have misplaced weapons and improper left hand animation)
Installation method:
1. Install this file
2. Go here to download the corresponding version of animation installation
All my works(December) | Patreon
The animation is divided into two versions:
1.AMR version, normal version
2.AMR Z-axis version,(Click to view video demo) Z-axis update is not yet public, please sponsor alex (Author of AMR)to get the new version of AMR by yourself, the difference between Z-axis version and normal version is the Z-axis version moved the root to the character actual position,This means we can jump onto houses or actually go over obstacles instead of fake jumps blocked by walls
Lastly, thank you to these people:
black (myself): animation creation, behavior writing, mechanism system creation, weapon creation
Achang: part of the mechanics
Anchor: modeled one of my weapons and some of the effects.
juelun: sound production, effects modifications
maxus2017: behavior consultant
Cosmofujia: modeling consultant