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Hello Frog Frotteurs, Fornicators, and Heavenly Froggos! We present to you a new dev build of Oh So Hero!

This build has no new animations but it has several new sound effects - not only for Bates’s attacks, but various other places within the game as well! Beyond that, we are now keeping our development updates in separate posts, so please read our latest Dev Preview for all the Oh So news~

Download Oh So Hero! v0.20.500:

Mirror 1 - MEGA:

Windows 64-bit: Setup EXE -or- ZIP File

Windows 32-bit: Setup EXE -or- ZIP File

Mac: Intel -or- Apple silicon (M1, etc.)

Linux: ZIP File

Android: Standard (x86) -or- ARM64

Mirror 2 - Dropbox:

Windows 64-bit: Setup EXE -or- ZIP File

Windows 32-bit: Setup EXE -or- ZIP File

Mac: Intel -or- Apple silicon (M1, etc.)

Linux: ZIP File

Android: Standard (x86) -or- ARM64

Need help installing? See our install guide on the OSH Wiki!

Build changelog:

Here are the changes made since the last patron release (v0.20.400)...

New features:

Sound Design / Sound Effects Update

Bates boss battle: added various sounds for attacks and more.

Add boss lust max debuff jingle (Bates at 100% LP).

Life Spring Aura (new original sound).

Liath's cauldron bubbles.

Add hum to elevator/platform movement (loop).

New platform activation sound for forest sexy switches.

New sounds for grabbing an enemy and being grabbed by them.

New sound for damaging an enemy that has poise (e.g. Stier).

New sounds for Joe: footsteps, jump, land, fall down.

New sounds for Bax: bubble shoot 1 & 2, grab, whip, heart.

New gong sound upon Gallery cheat verified.

New teleporter synth sound.

Improvements & bug fixes:

Sound Improvements

Updated code to support new audio.

Limit SFX events to two instances of each unique sound simultaneously.

Joe butt stomp and damaged sound adjustments.

Cas's House update (sounds now use volume settings).

Updated audio credits to include sound libraries and contributors.

Bug Fixes

Fix Bates falling through the ground.

Fix Bates flying off screen and not returning.

Fix some of Bates’s errant fireball VFX (still more to do).

Fix initialization and display of poise (e.g. for Haya).

And even more fixes that are too trivial to list!

Known issues:

All Known Issues

Oh So Hero! Important Links:

OSH FAQ - answers to frequently asked questions

OSH Game - download game builds and see bonus art

OSH Comic - official comic by ThatPuggy on SubscribeStar

OSH Store - buy merch - pins, pillows, and plushies

OSH OST - music from the original soundtrack

Art Packs - extra art not in the game! (mirror)

Bonus Art - additional artwork and animations

Dev Previews - more previews, news, and art

Changelog - read what's new in Oh So Hero!

Patreon FAQ - help for Patreon and Discord

Oh So Soaked! - side comic by ThatPuggy

Cheers, Ribbit~

Files

Comments

temp_anon

Great-os, gotta get this onto my Steam Deck soon. :D

Kavukamari

so wait do you guys bake every sound effect into a single continuous file so that you don't need to load like 800 sound effects at once?

Full Frontal Frog

No, it's organized in one Logic project just for easier creation and comparison. Each sound is exported as a separate file (.WAV). My experience with FMOD is that it doesn't always seek properly to a specific point in a file, especially if using pitch control (so one file for all SFX wouldn't work). Glad you're thinking outside the box though!