Home Creators Posts Import Register Favorites Logout

Content

This development preview will give you a look into new features coming to Oh So Hero!

The game's two directors, Ket & Red, comprise the programming and art/animation sides, respectively.

Here are their updates!

Ket's Update:

Hi everyone! We hope you are doing well~

Thank you for your patience with the development of Oh So Hero! We came back stronger with the v1.06 build after the mistake with the v1.05 build. We fixed the blocking bug, but more importantly, we improved the QA process to ensure future releases are stable and without critical issues.

The v1.06 build had a couple new things for you as well: Red created updated Daku & Joe animations with more detail and new segments! The old animations were also made available along with the new animations in the Gallery. We even have a simple Gallery Filter feature now! This filters by specific animation, though categorical filters will arrive in the future.

Our next build, v1.07 (scheduled for October 31st), will be our biggest update since the launch of Act 1! We've finally reached the conclusion of our work on the Voyeur system, which is currently undergoing finishing touches.

Thanks to Red & Arty for the voyeur animations, and thanks to Koyyle for writing the code~

Meanwhile, I spent a good deal of time making improvements and fixes to the Gallery. You'll have a full list of changes when the v1.07 build is released, but here's a first look at my Gallery UI work (before and after for each screen). You can't tell from the screenshots, but the selected item's background color oscillates between violet and black on both the entity and animation screens. I generally feel the UI should always have a bit of animation to let the player know what's selected or what input is expected.

Next on the list, Red’s finishing up the updated Amaru & Joe animations now! (He’ll fill you in on that further below~)

We also have the localization code 99% complete and will begin contacting people for hiring in November (we had to push it out further on the calendar).

Beyond all that, we have one additional feature we are planning to add to Act 1 (tentative; details coming in a future update). Afterwards, we will do final fixes and cleanup. That's when we'll wrap development on Act 1 and finally begin planning Act 2!

[Oh So Hero! DEVELOPMENT PROGRESS]

Recently Completed (v1.06):

Daku & Joe Updated Animations

Gallery Filters & Legacy Animations (1.0)

Prepped For Next Build (v1.07):

Voyeur System

Amaru & Joe Updated Animations

Gallery / Animation Improvements

Work In Progress (Act 1):

Localization Code (99% complete)

Localization Staff

Upcoming Priorities:

Additional Feature + Fixes (Act 1 - tentatively)

New Development Roadmap (Act 2 & beyond)

Quest System (Act 2)

That’s all for now. Thanks and see you next time~ =}

Red's Update:

Hello everyone, I hope you're all doing well. Here are some previews of the new Amaru stuff!

It took longer than expected but it was a lot of fun updating these old animations~

Take care, everyone!

Oh So Hero! Important Links:

OSH FAQ - answers to frequently asked questions

OSH Game - download game builds and see bonus art

OSH Steam - buy Oh So Hero! Act 1 on Steam (enable adult content)

OSH itch io - buy Oh So Hero! Act 1 on itch dot io

OSH Comic - official comic by ThatPuggy on SubscribeStar

OSH Store - buy merch - pins, pillows, and plushies

OSH OST - music from the original soundtrack

Art Packs - extra art not in the game! (mirror)

Bonus Art - additional artwork and animations

Dev Previews - more previews, news, and art

Changelog - read what's new in Oh So Hero!

Patreon FAQ - help for Patreon and Discord

Oh So Soaked! - side comic by ThatPuggy

Cheers, Ribbit~

Files

Comments

temp_anon

Looking like a real meaty update. Great that the ones that like to watch can get in on the action in their own way. ;9

Audle

I might be the only person who avoids looking at the animations until I discover them in-game lol.

MasterSauce

I'm not gonna lie, Joe's gut swelling up like that is always one of my favorite aspects of the older animation and I'm glad it stayed in the new one

Shazbot

The amaru animations are a huge step up in my opinion. Can't wait for these to get implemented. Hopefully we can get a roadmap update by the end of the year