Oh So Hero! v1.14.007 Android Gallery Hotfix (Patreon)
Content
The Gallery has been fixed on Android! [T#309]
Download Oh So Hero! v1.14.007:
Mirror 1 - MEGA:
Android: Standard (x86) -or- ARM64
Mirror 2 - Dropbox:
Android: Standard (x86) -or- ARM64
Please read the main build post for release notes and additional platform downloads.
Yes, the gallery is fixed~ For improved performance and consistency, I have also fixed specific related issues:
1. Improved quality of game over animations in Hiroto Dojo and Lood City West Avenue (both new animations). [T#310] This only affects the standard quality animations. The high quality animations (HQA) are still lossless quality as always.
2. Improved gameplay performance: An environment's game over animations are no longer loaded into memory with gameplay assets. They are now loaded only upon getting KO'ed and going to the game over screen.
3. Improved gallery performance: Animations in the gallery load somewhat more progressively instead of all at once when loading a character or environment. This is a minor memory optimization (one that ties back to legacy functionality, as well as other changes here). I plan to make this configurable in v1.15.
4. Improved high quality animation performance: Reduced memory usage during gameplay and gallery by freeing RAM (system memory) when textures are loaded into video memory, with a special check and fix for Android upon switching apps (regaining app focus).
5. Safe handling of gallery memory: Prevent crashing on some low-end devices by limiting animation memory use when device memory is too low. [T#144] I plan to make this configurable in v1.15.
All of these fixes will be available to all other platforms in v1.15.
Thanks for your patience and I hope this new build works better! =}