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Alrighty, Frog Fornicators, this is the place where you can share your ideas for making Oh So Hero even better! Of course, aside from new features and fixes for the game, you can also include ideas for Patreon rewards/goals, art, goods, Discord perks, etc. Anything that can make you happier, we want to hear it!

To help us keep things organized, please leave a single comment (or comment thread) with up to three ideas in the following format:

1. My most important idea

2. My second idea

3. My third idea

Feel free to edit your comment if you need to (TIP: use Shift+Enter to add line breaks). Also, we'll have another post like this next month, so you can always come back later to share more. We'll be reviewing all these ideas this weekend, and may add some to our upcoming poll for new features in Oh So Hero! Thank you so much for your support and love! <3 Ribbit~

Comments

Forsyte

1-Naga with hypnotism, or a paralyzing poison. Tender-like preffered, rather than rough. Also, coiling~ (As an enemy, male) 2- A swamp gator. Savage-ish, rough, mean... They know they're hot, essentially :T (Male) 3-Some kind of risk-reward system, possibly with lust. Maybe the higher your lust, your special becomes more powerful.

Ryjoebob

1. A sort of 'key and lock' puzzle that involves a stone statue (mysteriously shaped like a large penis) and an incomplete bigger statue (A statue without said penis). The difficult part of the puzzle being the transportation of such an item through enemy-infested areas. Choosing to carry it in your arms will leave you very open to getting 'grappled' and forced into submission, while carrying it in Joe's 'capable body' will leave him taking more damage, while being immune to grappling attacks. Of course, you could always just defeat the enemies first... 2. Test-your-Thicc, a 'test your strength' machine modified with a dildo and a mysteriously large amount of floating platforms. The goal is to ascend the platforms and reach the top, then butt slam the target at the bottom. With a successful '100% height' landing, Joe might ring the bell from his 'resulting enjoyment' and shoot a load strong enough to actually hit it. Porn logic and such. 3. Joe's Pad. A place away from everything that you can store a bunch of little awards and items... and ways to de-stress after a day of fighting aliens. Who knows, maybe there might be visitors, or something to watch on TV! Or even... a secret drawer of toys Joe might keep for a rainy day.

Everett Telos Gale

1) An arcade-style lewd minigame that can be found in one area next to the NPC related to said minigame. It would basically be a sexual parody of Donkey Kong, except you're not saving a damsel-in-distress, rather you're just trying to get between the primate's legs. It follows the same structure as the real Donkey Kong game, with some changes to fit the mood of Oh So Hero! of course. Donkey Dong would hurl barrels full of beer that deals lust damage upon impact. And if it reaches 100%, you lose a life. Of course there can be two modes of difficulty, with the easier one giving unlimited lives. The player character gets rejected by Donkey Dong for a woman in the normal difficulty's ending, and they become boyfriends in the hard one. If Joe manages to beat the NPC's high score, he gets to have sex with him. 2) Francis Mode: It would be set in an alternate universe/timeline/whatever where Full Frontal Frog's dapper frog mascot, Francis, is the hero instead of Joe and they've pretty much switched roles (though they still keep their own choice of clothing of course). Francis has the same three-hit combo as Joe (albeit using his cane instead of his body as a weapon), tantalization, and some of his SP moves, but the rest of the SP moves would be brand new to fit his appearance and character along with completely new sex animations with all the enemies. And since he's bottomless, he would be easier to rape or have unique animations because of that fact. Would be most appropriate as a secret unlockable, with Patrons getting this mode right out of the gate. 3) A new Patreon goal that will allow top Patrons/donators to submit one character to the game in the form of a brothel NPC, to expand on one of the "a look into the future" posts talking about the possibility of including a brothel area in the game to allow fans to submit a character of their choice into the game complete with one or two sex scenes, as well as serve as justification to expand on Joe's background some more here possibly! More sex scenes with certain NPCs can be possible depending on if Joe gets an ability later on in the game that's able to change their gender if the submitter so allows.

Ryuun The Planedragon

1. Bonus Level: Full Frontal Frog HQ where you get to chat with (and fuck) the developers/dev team (I wanna cuddlefuck Mag's elekid goddamnit x3) 2. Some possibility for cameos for higher paying patrons. Doesn't have to be sex scenes, just some (literal) background character or chat scene going "Hey I'm *OC*, and *Owner* supported this game!" if that would be too much trouble 3. Some kind of alternate protagonist mode, if that wouldn't be too much of a hassle

Mecha Koopa

1. Sprint/Fast run feature to increase movement speed 2. Being able to bring up a full map and view the entire world in addition to the current minimap 3. Something TF related please? :P

Ziggy Zackary

1) Lust and Tease ideas: As I’ve played through the game, I’ve noticed the easiest method of dealing with enemies while in a hurry is often to tease ( Down + X ) as all enemies require two before they’re defeated. It stuns enemies for a moment before being hit by another, it can go through walls, and it allows a distant focused playstyle away from being grappled or even hit. There isn’t really much to suggest to fix this, but I feel the tease could be relegated to more of a stun. Instead of defeating the enemy after the animation, have them collapsed on the ground similar to being knocked down from a combo before getting back up and attacking like normal. This would allow for the player to either finish them off with a grapple of their own ( Pressing S ), or focus on other enemies giving the player trouble while the enemy is in the animation. On the topic of rework ideas, I think Lust could have some benefits in other places. One example I have is the Instant Lust mechanic ( Pressing L ). Instead of giving you 100% lust instantly, it would allow you to get rid of all the current lust you have while also regaining HP and SP based on the amount of lust at that time. The counter to this is that enemies will be eager to grapple you while in this state, which is much more punishing than a regular grapple. This leads the player to an emergency recovery if needed such as if they’re intentionally getting grappled, or are in a rough situation. Especially since gaining 100% lust during an animation means that escape isn’t exactly possible, and a way of lowering it quickly could be useful. 2) Grapple Tweaks: While it is nice for a game focused on platforming and sex to have enemies that Grapple / Pin the player to initiate these animations, I have noticed that it can be hard to escape the animations when you really just want to play things out like a normal game. This is usually thanks in part by the method of escape being one button, the number of presses needed are usually enemy dependent, and animations that are very short and difficult to escape in time. It may often lead to only escaping at the last minute which often doesn’t help when lust gets too high I feel a good fix for this would be to extend animations by a few more loops, allow animations to be escaped via direction buttons, and potentially allowing a few frames of the starting animation to give players a chance to mash or react before the animation plays and health starts dropping. The best time for the animation to play faster is when lust is at 100% as then the player can’t exactly escape. 3) Enemy Descriptions & World Building: I have a soft spot for a few of the creatures presented in the game ( Especially Amaru ). I’m almost curious if a bit of World Building or Description has been considered for the enemies to give them a bit of backstory and flavor text ( And potentially open up people to make their own fan characters of the species, as long as it’s fine ). While this is mostly minor since the game is focused more on the sex animations and gameplay, it would be fun to know more about some of the enemies. ( P.S this may or may not be a hint at me scheming towards an Amaru )

Soman

perhaps the ability to unlock a "nude mode" where you and the enemys would all be compleatly naked? also, a better looking minimap with the ability to mark stuff on it, like enemy locations you like, or puzzle locations? also, perhaps makeing the cresent moon attack more useful... i allmost never use that thing....

Kizzneth Kizura

1. Big Amaru as a boss (possibly with vore option <.<) 2. Transformation maybe? 3. Main character gets a big belly after getting used by enemies with large volume that leaks out/ goes away after a bit.

King Sombra

Couldn't agree more. Will definitely vote for those in the poll!

badfurday

1. Consequence The tease is a bit too strong to finish enemies in 2 hits without ANY side effects. the two hit is fine, but I would suggest that doing a tease raise the Lust meter, that why you have to be careful about how often you use it, and you could even max yourself out and be in the stunned state. 2. I'm just thinking... If the butt slam has Joe pulling down his shorts to slam... Why not make that a special sexy move if landed on enemy. Also you need to fix the length of the butt slam, in most games I play the butt slam goes all the way until it hits solid or enemy, the butt slam in the game seems to have a set distance traveled making it hard to butt slam enemies or the blocks. 3. If were going to have multiple enemies lets use them If one Enemy has captured joe and sexing him up, and another enemy does the grab they should be able to join in, changing the animation to a threesome animation.

King Sombra

Wait, WHAT?! My large comment has been deleted? WHY?! Okay, I'm VERY frustrated about that, but, I suppose, I have no choice but to begin from scratch again... 1) Hypno orb (that can backfire). The hypnotic item that can be found and used by the main hero. For the sake of simplicity, let it be a hypnotic magical sphere for this description. When the item is used, it requires a channelling time to hypnotize the enemies that are looking at it, but Joe would be looking at it as well, which would lead to the chance of him getting hypnotized himself. Gameplay-wise, it would be a skill check or some other QTE-like thing. If the player fails to react, Joe would end up getting hypnotized by the orb and falling to his knees in a similar fashion to how he does when the Lust bar is at 100%. Moreover, the orb would be applicable to the NPCs and would enable Joe to have sex with those who wouldn't have a sexual interaction otherwise, and also would provide an additional sexual interaction for those who already have one. There could be more scenarios for the hypno orb to be applied to! For example, Joe could go see Ket and let him check out what he had found. Ket would in turn ask Joe if he could give it a try on the hero himself, because, for example, he always wanted to give it a try. And the player might be given a choice of letting him do that or just hypnotize Ket instead (betrayal! >:3). In the other words, that would be an item with a really big potential in the game! But it goes without saying that every hypnotized enemy's or hypnotized Joe's sex scene would need to be separate and exclusive for the hypnosis effect only, not repeating any existing scene's animation that could be unlocked without the item. 2) Fair fight! What I suggest here is simple - give the enemies the ability to charm Joe, and also the ability to knock him out just like he knocks out them with his combo! That, of course, would include a separate sex scene for whichever enemy would get to use knocked out Joe while the player would try to get him up again. So, basically, enemies' physical attacks would knock Joe out and their charming ability would affect Joe's Lust bar. 3) Channelling charming move. This is a gameplay-related idea. Right now, Joe's charming move is somewhat like a projectile that hits the enemy. I suggest to change it into the channelling move that would be applied in the same area in front of Joe as the current projectile. The thing is, however, it wouldn't hit the enemy in the same manner it does now, it would affect them by slowing them down. That empty heart that usually appears behind them when they get hit by the current version of charm could actually become an indicator of their Lust, getting filled the more time they spend in the charming move's area of effect. The more it's filled, the slower and less aggresive the enemies become towards Joe. And once it's at 100%, they would get charmed and unable to fight, the same way the do when being completely charmed by the current version of the charming move. Those are my ideas! Let me know what you think of them! :3

Sejha, Liz and Bright

1. My most important idea It almost feels a little bit, rude of me. But you are asking for a suggestion here. None came up in the demo, but with certain aspects of it I feel like, secret areas with unique NPCs might be interesting (Side quests etc...!) Also the option to explore certain kinks (ballbusting, facesitting etc...) as side content could be expressed as part of that. Bosses, also seemed to be a thing that werent there, so I guess I'm really asking for, a challenging way to pass more time in game, such as quests and bosses. 2. My second idea Less Idea, more feedback. Certain enemies have too much health forcing you to rely only on the charm to take them down. Having some more tools available to slow them down may feel more fun? However Im unsure of how to implement those balance changes. But it does (especially in the end of demo area) feel that way. 3. My third idea Music Room and Gallery, I think theyre already on the docket but hey theyd be nice!

Ket Ralus and Red Emption

Your comment was deleted? Sorry to hear that. Might be a bug in Patreon's software. It definitely was not me! I've had massive posts on forums erased before, and it does not feel good. Anyway, glad you were finally able to share your thoughts. We'll review this weekend!

Lincoln Syphen

honestly my idea for improvements would be 1.to tweak how the seduction mechanic works, maybe make it scale off of your current lust stat in terms of power? 2. ad sound to the sex besides those two this is a really solid game

Raxnasus

1) Different Game Over screens for either enemies or scenarios or stages or whatever 2) Letting your attacks keep momentum in mid-air like a real metroidvania and overall make the control more responsive 3) I would like to ask for some of the creatures' genitalia to have more shading and detail

BigNezz

1. Separate game over animations for example if you were to be reduced down to 0 HP during a sex animation the enemy will realize Joe is unable to fight back anymore and like activate domination mode XD and do something really hot to them 2. Boss battles, would like to see some if none are planned for the game one I can think of would be against a team of 3 Where different combinations of them grappling you while grappled by the other will cause different animations to happen 3.Maybe some raffles for character appearances/inclusion on the discord for people of different tiers, just a hope since we all wanna be part of this sexy game :P

Full Frontal Frog

Thank you all for your ideas! We've read through them and will be using some of these in our poll, which will be coming soon! Thanks again for your support! Ribbit~