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Frog Fornicators, while we get the next update ready, we feel it's a good time for you to share more of your ideas for making Oh So Hero even better! Of course, aside from new features and fixes for the game, you can also include ideas for Patreon rewards/goals, art, goods, Discord perks, etc. Anything that can make you happier, we want to hear it!

To help us keep things organized, please leave a single comment (or comment thread) with up to three ideas in the following format:

1. My most important idea

2. My second idea

3. My third idea

Feel free to edit your comment if you need to (TIP: use Shift+Enter to add line breaks). Also, we'll have another post like this next month, so you can always come back later to share more. We'll be reviewing all these ideas this weekend, and may add some to our upcoming poll for new features in Oh So Hero! Thank you so much for your support and love! <3 Ribbit~

P.S. No need to list Swamp Gator, because he is coming in a future update~

Comments

Ryjoebob

Head Petting, unfortunately I haven't had many ideas, but definitely Headpetting in some form or measure. Additionally, maybe certain NPCs whom you can build relationships with?

Forsyte

1-Pet 2-The Ket 3-On the Head.

Ducktape Lizard INC

1. if there's a multiplayer (pretty much a possibility) it couldn't just be a reskin, I guess a separate model you can interact and *fuck* with 2. perhaps geckos can come into play and instead of jumping can climb walls after you... and even have wall sex! 3. eh... gangbang if multiple enemies screw you up(or you jack off) and are around?

Isan-San

1. The hypno orb idea! It’s a great excuse to have more animations for already made characters- maybe instead of getting fucked and vanishing the follow the player around and fight with them, and can be fucked multiple times until they run out of hp or something. 2. A hypno attack that a particular enemy can use that works on the player like how our lust attack works on them! 3. Honestly anything hypno or mind control :P

Everett Telos Gale

1) A gorilla NPC. This is mostly the same as the one choice from the last poll in that a gorilla NPC can be introduced to teach Joe the general use Barrel Toss move, as well as have sex animations that focus on small dom big sub and/or roughness. He looks similar to King from Cat's Don't Dance in that he has brown fur, a noticeably manly build, and a pair of red suspenders with gold buttons that he wears. 2) A new big and elderly enemy/boss/mini-boss called the Gargoyle Wizard. He's a big enemy too so more size difference are abound for the sex animations. Unlike all of the enemies so far he actually comes with a gimmick. He is able to conjure three summons: a normal one that consists of a large hand, a small hand, and some tentacles (for bondage purposes anyways), a demonic one that is named, and an angelic one that is also named. These summons have their own individual sex animations with each having one, possibly two if Red is able to produce the ones for Joe under the 100% lust state. 3) New Patreon tier(s) with limited slot(s) for submitting new enemies, such as regular ones and/or bosses.

Faux Furry

I hope that this doesn't clash too hard with the theme of the game but how about the tiniest smidgeon of gender body type variety by way of adding at least one 'gynomorph'? While a 'dick girl' would be my preference, a busty boy would be fine, so long as said character has mammaries.

Zest Covarrubias

1) Perhaps introducing some slit play if it hasn't been mentioned before. Could add a certain spice to it and also allow for more positions. 2) Sock. Jobs. 3) Again — more feet play perhaps!

Soman

1: anything involving rimming. 2:the "test your thicc" from the previous poll, 3: buttfucks for ket

Foxer

wile tro the gamenew clothings like a thong or other stuff?

Overlord Vile

1) Different loading/game over screens for different areas. I'm pretty sure this is on the docket somewhere down the line considering how popular it was in the last poll, but I'm giving it an extra push because That's My Fetti :] and it adds to the game's eye candy factor. 2) Unique enemy behavior. This one's a little complex because it involves closer consideration of how the levels are designed and where enemies are placed within them, but it could make the game feel tighter mechanically. For example, the little dudes you first run into have a leaping grapple; they could be positioned and scripted to leap onto the screen from behind/out of sight. An enemy with a charge attack could add interest to a long stretch of flat ground. 3) Jump attack. This KIND OF exists in the butt slam maneuver (which could do with a bit more weight+force, imo), but having a nice little jumpkick or something just feels natural in a game where you can both attack and jump. You guys are doing a great job at maintaining a style that's both coherent and interesting. Personally I'm satisfied with the game's kink content, so I'm gonna advise focusing on enhancing what's already there and making the surrounding mechanics a little tighter.

Baku Yamada

I think it would be cool to be able to have sexual interactions with the NPCs like you did with did turtle at the beginning of the game

Klueless Koopa

I'm not sure if this has already been suggested or is already planned for the game, but I feel the game could really use an anthro shark character either in the form of a helpful NPC or an enemy wielding an anchor. Or possibly a "helpful" life guard type enemy that uses a first aid kit and/or life saver ring as a weapon. If possible to add to the game, he would give Joe status ailments. It would be just like those nurse type enemies you find in Castlevania (I think that is how to spell it?) type games. His colors could be: 1.) Yellow (Lemon Shark. He's even lemon scented XD ) 2.) Light Blue/Teal (Mako or Whale Shark) 3.) White/light Gray (Great White or 6-Gill Shark) 4.) Wobbegong Shark (I would suggest Pink or Purple, but any color works.) For clothes, I am thinking a White and Blue horizontal striped speedo/thong that's clearly too small for him which means his big dick(s) would be hanging out and it would barely be able to cover his huge balls and butt similar to the Brown enemies in the forest area. Alternatively, he could basically just be dressed like Funky Kong in a sleeveless undershirt and cut short shorts. Shades & Bandanna are optional. If going with the life guard idea, he could be wearing a Red/White Plus (or Heart) armband or it could be a choker necklace, bracelet, belt, thigh band, and/or anklet. Either design could wear some (maybe rainbow colored?) sandals/flip-flops. Or, keep him shoeless for some footjob animations Xp Really buff guys that are nervous/shy are always really cute, so there is a personality for him. XD What do you think?

badfurday

1. Consequence The tease is a bit too strong to finish enemies in 2 hits without ANY side effects. the two hit is fine, but I would suggest that doing a tease raise the Lust meter, that why you have to be careful about how often you use it, and you could even max yourself out and be in the stunned state. 2. I'm just thinking... If the butt slam has Joe pulling down his shorts to slam... Why not make that a special sexy move if landed on enemy. Also you need to fix the length of the butt slam, in most games I play the butt slam goes all the way until it hits solid or enemy, the butt slam in the game seems to have a set distance traveled making it hard to butt slam enemies or the blocks. 3. If were going to have multiple enemies lets use them If one Enemy has captured joe and sexing him up, and another enemy does the grab they should be able to join in, changing the animation to a threesome animation.

Ziggy Zackary

1) Lust & Teasing Rework Something that has been a concern of mine has been the way Lust and Teasing has been implemented. After a lot of ideas and brainstorming, I thought of a very unique way of making these two systems work side by side with each other. The big thing with teasing is to have a ranged method of handling enemies while distancing yourself from them. However, the effectiveness of teasing in its current state is too strong with little drawbacks to prevent this. Also, enemies are automatically defeated after 2 uses of teasing which makes it an easy method to run through without actually fighting. I feel a good way of making teasing weak at first, but strong later is having it tied to the current lust of the player. Low lust for the player deals little lust to enemies and doesn’t flinch them, While at high lust for the player will make enemies flinch and increase the lust they gain to its current strength. This makes the way these two work together very risky as high lust means inescapable grapples if hit or grabbed, but a fun way to handle enemies. Also, it could be unique if the player had a method of increasing and lowering Lust on their own to accomplish this. The player could slowly increase it by pressing the lust button ( L ) or reduce it by holding the lust button ( L ) to go into the “Lust Overload” animation. It does make the player vulnerable, but by forcing it, they should be in a spot that is safe from enemies. In order to make this work for the player to properly manage their lust, they should be able to still move and attack while at max lust. However, one hit while at that level will force you into the Lust Overload animation like normal. Encouraging high risk for this method of range. 2) Idle Animations As being a hero is hard, it should be shown in how Joe relaxes himself. At most 2 idle animations can be used to show the current status of Joe at a glance. One while at max lust to show he can’t hold his urges in, and one while at low health to show him trying to catch his breath. A third one could be a mix of the two in case both are happening at the same time. 3) Hud Changes I feel the use of red to show the player’s current lust status doesn’t fit too well and makes the player think their health is low. Changing the color to pink could help show the current list status overall.

Everett Telos Gale

100% sure those NPCs are planned to get the same treatment, so might as well come up with any better ideas.

Isan-San

Multiple playable characters. Unlocking them down the road, with their own styles and lust/attack focuses, each with their own unique sex animations for each character and sex abilities (like the hypno orb and stuff u guys were talking about) I dunno how realistic that workload would be for you guys right now but maybe for the future it could be really cool!

Charlie

1. Monkeys. I shamelessly stan. :D 2. More footplay! Love Ket and Joe. :D 3. More 69ing! Love Joe and Forest Lizard/Dino. :D

Benji

1. More groping and fondling in the animations 2. Sexy traps like dildo launchers and tentacle pressure pads. 3. Submissive interactions with NPCs

Lincoln Syphen

honestly there are only 2 things I really want besides what we already have 1. sounds in the animations! 2. a few more frames at the end of animations so it's easier to see the aftermath

King Sombra

My ideas remain the same as they were the last time. I'll put them here. 1) Hypno orb (that can backfire). The hypnotic item that can be found and used by the main hero. For the sake of simplicity, let it be a hypnotic magical sphere for this description. When the item is used, it requires a channelling time to hypnotize the enemies that are looking at it, but Joe would be looking at it as well, which would lead to the chance of him getting hypnotized himself. Gameplay-wise, it would be a skill check or some other QTE-like thing. If the player fails to react, Joe would end up getting hypnotized by the orb and falling to his knees in a similar fashion to how he does when the Lust bar is at 100%. Moreover, the orb would be applicable to the NPCs and would enable Joe to have sex with those who wouldn't have a sexual interaction otherwise, and also would provide an additional sexual interaction for those who already have one. There could be more scenarios for the hypno orb to be applied to! For example, Joe could go see Ket and let him check out what he had found. Ket would in turn ask Joe if he could give it a try on the hero himself, because, for example, he always wanted to give it a try. And the player might be given a choice of letting him do that or just hypnotize Ket instead (betrayal! >:3). In the other words, that would be an item with a really big potential in the game! But it goes without saying that every hypnotized enemy's or hypnotized Joe's sex scene would need to be separate and exclusive for the hypnosis effect only, not repeating any existing scene's animation that could be unlocked without the item. 2) Fair fight! What I suggest here is simple - give the enemies the ability to charm Joe, and also the ability to knock him out just like he knocks out them with his combo! That, of course, would include a separate sex scene for whichever enemy would get to use knocked out Joe while the player would try to get him up again. So, basically, enemies' physical attacks would knock Joe out and their charming ability would affect Joe's Lust bar. 3) Channelling charming move. This is a gameplay-related idea. Right now, Joe's charming move is somewhat like a projectile that hits the enemy. I suggest to change it into the channelling move that would be applied in the same area in front of Joe as the current projectile. The thing is, however, it wouldn't hit the enemy in the same manner it does now, it would affect them by slowing them down. That empty heart that usually appears behind them when they get hit by the current version of charm could actually become an indicator of their Lust, getting filled the more time they spend in the charming move's area of effect. The more it's filled, the slower and less aggresive the enemies become towards Joe. And once it's at 100%, they would get charmed and unable to fight, the same way the do when being completely charmed by the current version of the charming move. Since the Hypno-orb thing features the way of backfiring, putting Joe himself into the dangerous (and by that I mean sexy) situations, I hope more people would vote for it in the poll this time! <3

Raxnasus

1) Game Over Scenes 2) Combat feeling more fluid like not stopping in mid-air, fixing the sliding and adding a brief pause in mid-air before the buttslam, and thinking about those things for future additions 3) To be honest I think we kind of need at least a bit of story, I wouldn't put an immense backstory to Joe, but maybe just his origin, how did he end up where he is, and who are the villains... For this game I think the "Many henchmen, big bad guy" would work wonders, think like the megaman series but with 8 alien dudes and then a mastermind behind it, that's like my BASIC idea, but you're the ones who decide what the story'll be, I just think we should get a taste of that.

Full Frontal Frog

Thank you for your ideas, everyone! We'll be making the poll in a couple days. Ribbit~