Home Creators Posts Import Register Favorites Logout

Content

Frog Fornicators, thank you for your patience as we get this RAM/performance fix made. We are going above and beyond to make improvements in several areas of core code. And as we recently announced in our Roadmap, a lot of features are planned, and will be added in due time.

While we get the next update ready, we feel it's a good time for you to share more of your ideas for making Oh So Hero even better! Of course, aside from new features and fixes for the game, you can also include ideas for Patreon rewards/goals, art, goods, Discord perks, etc. Anything that can make you happier, we want to hear it!

To help us keep things organized, please leave a single comment (or comment thread) with up to three ideas in the following format:

1. My most important idea

2. My second idea

3. My third idea

Please keep it short! Patreon eats long comments and we don't want your ideas getting cut off. Feel free to edit your comment if you need to though (keyboard users can press Shift+Enter to add line breaks). Also, we'll have another post like this next month, so you can always come back later to share more.

We'll be reviewing all these ideas next weekend, and may add some to our upcoming poll for new features in Oh So Hero! Thank you so much for your support and love! <3 Ribbit~

Comments

Forsyte

1- A debug mode for patrons. Would help us access new areas quicker to test (later on, right now scouring the entire game does not take long). Stuff like teleports or different cheats in it. 2-More item variety. Different foods or potions for health, buffs.... 3-Machinery stuff. Robots, getting strapped to something, traps... Sounds like something that might fit on an "artificial" area.

Ducktape Lizard INC

Eh... this again... i'm either too creative and it jumbles everything or my mind is a blank slate... anyway. 1. I honestly am going to pitch the Gecko again since it was a VERY close in second and seemingly i don't see anyone talking about that so yeah... as a separate variation of enemy that can climb walls? I wonder what wall sex would look like.. 2. Perhaps Later in the game healing items in boxes will be less common so perhaps get an 'Ability' to eat a healing sausage or some Dick pun... you can use once per board. 3. eh.... if you could somehow get The Magic Sword to do a song for you that'd be awesome but this is why it's in the least important slot.

Ziggy Zackary

> 1) Mature Items With Risk/Reward - Due to the games NSFW themes, it would be possible to introduce items and gear that could help in combat. However, some of these items could likely have risks to them to balance their strengths. One such case is an item that heals the player, but in turn raises the players lust. > 2) Revival Item - A lot of metroidvanias usually have some means of letting the player continue even after HP drops to zero. Whether it’s Reserve Tanks in Metroid, Life Apples in SoTN, or other methods. Oh So Hero could go with something even more fun where a mature toy ( likely a vibrator on the penis ) is activated after losing all HP. After which Lust goes to Zero with HP & SP being restored. It could be possible that special batteries are needed to use it which prevents it from being used repeatedly. > 3) Slight Hud Changes - Changing the SP Meter to Blue and adding a Lust meter that is white could really help in keeping track of three colors. If green is down then HP is low, if Blue is down then SP needs to be replenished, and if white is up then the lust is at the point of topping off. It also fits with the main character being blue in a way.

Soman

Oki then: 1: collectable dildos, it is a metroidvania game after all, and what would that be with out collectables? 2 suppositories that upgrade max HP 3: SILLY HATS FOR EVERYBODY! That is all

Devin Drake

1) Using lust based attacks raises your lust meter. 2) Would like to see some kind of large bull character that's a big bottom. 3) Collectables that unlock secret pictures/animation for each enemy.

King Sombra

Oh, here comes the delicious oportunity once again. And since my most desired idea (Hypno Orb) has won the latest poll, I'll update my list~! 1) Hypnotic naga enemy. Well... Should I even describe that one? It's quite self-explanatory, really. A buff naga enemy, who's going to try and hypnotize our hero into a pure and undeniable submission for some quality time. And since you're planning to do the custom Game Over screens for every enemy, I'd suggest having a Jungle Book reference, where Joe is shown coiled, snuggled and wearing a blissful dopey smile on his face~ 2) Fair fight! What I suggest here is simple - give the enemies the ability to charm Joe, and also the ability to knock him out just like he knocks out them with his combo! That, of course, would include a separate sex scene for whichever enemy would get to use knocked out Joe while the player would try to get him up again. So, basically, enemies' physical attacks would knock Joe out and their charming ability would affect Joe's Lust bar. 3) Channelling charming move. This is a gameplay-related idea. Right now, Joe's charming move is somewhat like a projectile that hits the enemy. I suggest to change it into the channelling move that would be applied in the same area in front of Joe as the current projectile. The thing is, however, it wouldn't hit the enemy in the same manner it does now, it would affect them by slowing them down. That empty heart that usually appears behind them when they get hit by the current version of charm could actually become an indicator of their Lust, getting filled the more time they spend in the charming move's area of effect. The more it's filled, the slower and less aggresive the enemies become towards Joe. And once it's at 100%, they would get charmed and unable to fight, the same way the do when being completely charmed by the current version of the charming move.

Dralek

Dang, Sombra took my hypnotizing naga right out of my mouth, so that's my first idea. 2. Plant-themed dragon boss/enemy. I'm a fan of dragons and tentacles, so why not combine the two? Either a boss fight in a plant-themed area or a regular enemy that would serve as a sort of sentry-type enemy. Coming into close range of the dragon would have him attempt a melee attack (or grab), but if you're far enough away, he'd have a ranged attack which would consist of some sort of vines traveling towards Joe. You can jump to avoid them, but if you get hit by them, they grab Joe for some tentacle-y fun. 3. Environmental lust-based traps. Considering the theme of the game, why not have a few traps that have their own scene that raises lust while you're trapped in them? For example, if there's a plant-themed area, have some flowers on the ground that, if stood on for more than a couple of seconds, would close and start to tease Joe. Depending on the trap, it can be gotten rid of in a few ways; the flower could be neutralized by butt-slamming into it, or having a "disarm" scene with Joe having control over the "fun" of the trap and getting off while disarming it.

King Sombra

Well, the more people have the same idea - the more chance that idea has to end up in the game, considering the developers' policy. So, it's a good thing~

Everett Telos Gale

This first idea is just something I really want to see recently in a porn game, but the latter two are in the spirit of Halloween: 1) Sheo Spirit (basically a knockoff version of a Stand from JoJo's Bizarre Adventure). Could have a shaman NPC teach this ability to Joe and then unlock more moves to perform with it as the game progresses. Feel free to DM me on Discord in order to discuss this idea further~. 2) Literal vampire bat. His gimmick could either be the ability to fly or perform an HP draining animation after each grapple-based sex animation by him. Can't take a beating very well but has strong charm resistance, so will take more effort to tantalize him. 3) Mummy dragon. Meanwhile his gimmick would be charm immunity, meaning you'd have to get a special item or two in order to tantalize him. He's also big and strong since he's meant to be a tank, also because more large and powerful enemies can't hurt!

Sejha, Liz and Bright

Seconding collectibles. They dont even have to be meaningful. Maybe they can go towards unlocking the gallery feature you had in mind.

Forsyte

I passed off the naga Idea two months ago.. As my first suggestion as well. Granted, yours is more elaborate.

King Sombra

The more people support the idea, the more likely it is to make it into the game~

Comjuke (edited)

Comment edits

2026-10-01 12:00 1. Consequence The tease is a bit too strong to finish enemies in 2 hits without ANY side effects. the two hit is fine, but I would suggest that doing a tease raise the Lust meter, that why you have to be careful about how often you use it, and you could even max yourself out and be in the stunned state. 2. I'm just thinking... If the butt slam has Joe pulling down his shorts to slam... Why not make that a special sexy move if landed on enemy. Also you need to fix the length of the butt slam, in most games I play the butt slam goes all the way until it hits solid or enemy, the butt slam in the game seems to have a set distance traveled making it hard to butt slam enemies or the blocks. 3. If were going to have multiple enemies lets use them If one Enemy has captured joe and sexing him up, and another enemy does the grab they should be able to join in, changing the animation to a threesome animation.
2019-10-11 21:17

Whisper Draston

1: Fapping enemies: So what I mean for this is, when Joe is grappled other enemies nearby will come close and touch themselves while watching the animation between Joe and the enemy. (Only when Joe's the one being grappled) This could also work when the multiple character grapples are made and such allowing the enemies who can't join in on the grapple still get a sexy animation. Also a nice climax at the end if Joe reaches zero HP during the animation. 2: Minotaur enemy: Pretty self explanitory. Though for attacks could be something along the lines of a charge forward from the side of the screen to surprise the player. That leads to a grapple, and then after that regular attack pattern unless it goes off screen again. 3: A healing skill: I think someone already mentioned this, but a skill that allows Joe to heal himself, maybe turning lust into health, or some sort of thing, for those tight moments when you need some HP and are too afraid to jump into a group of enemies.

Faux Furry

How about some kind of bodily fluid based projectile, maybe something which can stun and/or blind the target temporarily if it hits them in the eyes? (If D-Girls are added, it could include milk as well as more masculine issues of fluid).

Ziggy Zackary

I had a similar concern when it came to the teasing being too strong. However, if teasing raised Lust the player would be discouraged from using it too often and may even avoid it entirely. Instead, Lust should work together with teasing i which higher lust means stronger lust attacks, but also means more risk with enemy grapples.

Itz_Ryluu

I was wondering if a flying enemy would be added some time in the future? Someone above mentioned gear that would add like rpg elements, but could it also be a cosmetic/armor thing too? When Joe takes enough damage, the armor elements gets shredded and is opened to lewd attacks? be able to turn that option on or off. But some enemies have grabs that negate armor.

BigNezz

1. Traps that Joe can stumble into eg. A spider that webs down and grabs Joe, or for the new swamp stage eels that jump across walkways and grabs him if you time walking past not right. 2. Gargoyle enemy with animations that could include hold Joe's butt/thighs and using wing flaps to push and pull in and out. 3. Revised combat, enemies can be staggered once then diminishing returns on being staggered(cant happen again for a bit), a meter on enemies that builds to put them into a stun state instead of after the third hard hit in the combo, more uses for SP attacks and maybe make some grapples require button inputs?(Mainly a boss mechanic maybe?)

Oceanskythewolf

A Lion or tiger heavily dominant enemy more about being very musk driven (aka force smelling bulge or pits) mostly going for grabs against Joe maybe?

James33333

I agree and am all for the idea about a heavily dominant enemy/boss that tries to grab Joe. And yes I now I'm very late for the party.

Full Frontal Frog

Thank you for your ideas, everyone! We'll be making the poll very soon! Ribbit~

Ducktape Lizard INC

I mean.... perhaps type in (Band) they have songs that made it into Hotline Miami 2 so they're famously cool