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Content

•Shaders

•Renamed bones

•Facial Mechanism

•IK Mechanism for Animation

•Fixed meshes

•Fixed normals

•Fixed bone axis

Files

Previews only

Comments

A.D.

Awesome, thanks! I don't know what the situation is with Cloak, I guess he must be stored as a separate model since you can switch between them, but I guess the model might be weird since there's some fancy transition effects when you switch?