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Downloads

Content

•Shaders

•Renamed bones

•Facial Mechanism

•IK Mechanism for Animation

•Fixed meshes

•Fixed normals

•Fixed bone axis

•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)

•Procedural Eye Shine - Fully Editable in the Shader Editor

UPDATE 13/03/26 - Fixed Weights in the limbs and face mechanism.

Files

Comments

Carrot and Vixel

YOOO awesome. But the thigh/leg isn't moving. IK or FK!

Carrot and Vixel

The front Paws IK bone is also not properly mirrored!

Carrot and Vixel

Tail bones are also not matching the same direction (the last two) haha, sorry. But super appreciate you ripping this! Aside from all that, she's looks awesome! I do have a question, you have some bones with the .l/.r suffix, and other as just "left" and "right" is there any reason for that? like in the work flow somewhere?