Home Creators Posts Import Register Favorites Logout

Downloads

Content

•Shaders

•Renamed bones

•In-game rig

•Fixed meshes

•Fixed normals

•Fixed bone axis

•You can control and modify the colors at will via shader editor.

•Blood Drivers (Click mesh part -> item -> properties)

•Optional Mask (Click armature -> item -> properties)

Model uses Cell Shade nodes, best suitable for the Eevee engine.

Files

Comments

No comments found for this post.