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Starting today, some models with available animations will have a feature called "Action Constraints" This serves as a way to bake the animations of models into a bone. In the video you can quickly check how to make them work. The models will feature an gear based shape that you need to click in pose mode -> item -> properties. Then you'll find the sliders to work on.

This serves the purpose of quick posing or quick references. IK is not supported on this, but if you want to do modifications to it, all you need to do is switch to FK and move the slider again. Basic versions are entirely FK so you just gotta move the bone acordingly.

I hope you find this useful and like it as much I enjoyed doing it. Not all the games have animation support, sadly. But for those who have, will feature this from now on. This will be also be on the pinned post from patreon in case you need reminders on how to use.

Comments

mud

Awesome! :) Will you be making notes in the model release posts when you update an existing model or put out a new model saying whether or not they have action constraints?

Nightwolf

Hey man, just wanted to say I'm a massive fan of your work and all the different franchises you cover! Really appreciate the awesome models you keep putting out. I'd love to see BanchoLeomon from Digimon at some point. Keep it up, looking forward to your next releases!