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So, for the people that have some time here already know that I'm all out for improvement, the jump to Blender 3.5 has surely taught me some things when it comes to shading (which I haven't touched until recently in some models) 

Images speak by themselves, this time around however the shaders are improved from head to toe (hair, eyes, skin, metal, spec/roughness maps, etc.) This change will start with the next releases, also planning to update some old models (hopefully all if heavens allow it) However, if any of you would like to see some particular old models updated with this new shaders, please make me know c:

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