Rally Mode support (Patreon)
Content
Hello there, hope everyone's fine!
So, finally, here are the rebuilt rally stages, supporting the native BeamNG Rally mode.These are now the default missions for all the Mediterranean Special maps (time trials are finally obsolete!)
The maps and gameplay are now separated into 2 files, to make maintenance duties easier, and to let you choose what version of the props set to use, depending on your hardware, more on that below :
With the recent addition of rally related dynamic props like signboards, soft track barriers and such, I tried at first to build stages using mostly these assets.These being acting as a single whole vehicle each, I quickly realized the huge performance impact they meant (despite being quite simple jbeams), and that I couldnt even load a mission with all of them on my rig (usually loads within about a minute in the world editor tho).
Being aware that some people have better machines, and other have less better ones, I decided to build 3 props setups for each layout :
One considered as default, where all props are static except haybales, cones, and the ambulance vehicle
One named "LOW" where all props are static except the ambulance vehicle (will be replaced by a static asset at some point maybe) for people suffering too much performance loss
One named "HIGH" where most of the props close to the track are dynamic. This experimental feature is to hopefully be successfully used by people with strong enough hardware (but anyway isnt fit for competitive conditions obviously)
Despite the looks of it, that was quite a huge bunch of work to put together, also involving Spittelbug for the conversion of the work he did with the old pacenotes system.Now that this is done, I'll finally can focus on the next map build, when IRL stuff will let me be on it.
You can find all the links and how-to in the Original Posts again.
Thats all for now peeps, take care, drive fast, and have fun along the way! 💥🐗💥