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top row with outlines are healing items, the one below are elemental attack types, and below that are a bunch of status effects. Admittedly, these might be a bit too many stat effects for a game that should be small. Buuuut I just got carried away there x3 I'm hoping that the game would be balanced on that regard. I'm too adicted to making fun little stat effects. I think the only icon here I'd probably rework is the poisons, maybe green isn't the best color for it and I should go purple-- For the drop element and the horse poisoned.Also the lowest ones are regen and stat boost related stuffs -v-I might still need to make some icons for special attacks the characters would have... Then I might do sticker stuff, if I end up implementing that mechanic. I sure hope I get to-- At this point, the game might be a little bloated.There are still a million things to do before I can make the game playable-- Its hard to decide on the direction, really! I think trying to make the combat system barely functional might be a good way to go... That, or try to work more on the visuals of the game, y'know, a million tiles be upon ye.

What do you think?

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Puskintio

Probably the combat system? You're pretty good at visuals so those need the most help so to say

Bunny Blast

https://www.youtube.com/watch?v=Wedijkz7J80 the end goal also take me with a grain a salt but a combat system is definitely something that has to be tinkered with a bunch until its good so I'd say get that up and running so you can ping pong between it and other stuff