Mind And Magic: Animations Test Microupdate (Patreon)
Content
Well, uh, things got a little out of hand last month… Mostly I got really busy irl, I must say that this was because of my decisions, some stuff could’ve been avoided but I overestimated how much I could hand and ended up way too much time away from my PC.
That’s basically what happened, I’ll maybe talk more about it in later posts this month.
Now getting to the purpose of this post, the update! Well, it is a micro-update, basically just a test to see how this kind of animations run. There’s only a small event room with a non-canonical event; the whole thing will still take a while. (I’ll explain this later and what I’ll be publishing in the meantime.)
Honestly, I’m still a little busy so I’ll keep this post short. I must clarify that due to how this animation works specifically, it’s a little choppy. So that’s normal until it speeds up, no real need to comment it since the best I can do is change the timings but to make it really fluid I’d need to add frames; and as I’ve said before, I went a little overboard with the complexity of this one.
Hopefully that’s not much trouble but if it does feel wrong let me know.
That’s pretty much everything I have to say. So far there hasn’t been trouble with FPS among my friends who’ve test this, but I know it can be an issue on lower specs PCs; for that, I can try optimizing or reworking how the animations are loaded, but at this point… there’s only so much I can do, with how much assets have been added in the remake, I’ve started to think that the game just have some minimum requirements.
But that’s all for now, here are the download links:
DOWNLOAD:
WINDOWS: MEDIAFIRE / GOOGLE DRIVE / MEGA
LINUX: MEDIAFIRE / GOOGLE DRIVE / MEGA
MAC: MEDIAFIRE / GOOGLE DRIVE / MEGA