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Some people mentioned a vague interest in the card game I am developing, but I was pretty vague in describing it. Believe it or not, I do have the game worked out. 

Essentially, a deck will consist of 40 cards. every deck will contain the same 40 cards. This is not a collectors thing. 

Ten Cards are Waifu Cards, like the one above. Thirty Cards are Resource Cards. You will also be able to purchase booster packs, which contain 12 cards each, 3 extra waifus and 9 resources. 

The game is intended to be played solo, but I can come up with a competitive mode for the game too. 

So, here's how you play. You have two piles, one of waifus, and one of resources. You draw and put out the top three waifus on the table, and then you draw the top 5 cards or resources and put them in your hand. 

Resources are cards labeled as gifts, events, dates, and actions that you'd do with a girl to earn her "love". 

In short, every turn, you decide which of the 5 resources you must give to win one of the waifus on the board. The waifu above requires 2 luxury, 6 fun, and 9 lewd to be brought into your harem. So, you must give her any allocation of your 5 cards to win her over. If you can't win anyone on the table over with those 5, you must discard a resource and draw a new one. 

So, I might have the resource cards in my hand: sexy lingerie, a diamond necklace, Chocolates, flowers, and a vintage book. Sexy lingerie might have lewd, but it's not luxurious. A diamond necklace might have lux, but it's not lewd or fun.   So, you need to pick the cards to meet all of her requirements. After they are met, then she joins your harem. 

Based on the girl, she'll have a modifier. To some girls, there own stats change based on who is already in your harem. To others, their being in your harem changes the stats of other girls. This girl reduces the lewd requirement for any future girl, so it may be advantageous to recruit her first. However, she's also very pricey, especially with lewd, so make sure you can afford her!

The final rule is the cards are broken into five colors. Black, red, blue, green, and brown... otherwise known as kinky, romantic, rich, sporty, or smart. If a resource matches a color, it's double in effectiveness. For example, a kinky girl would probably appreciate sexy lingerie, but a romantic girl might appreciate flowers. 

What is the goal of the game? To be able to win every girl and add her to your harem. As you play, more harem girls involve more harem modifiers, thus you need to consider the order girls are taken in as well as the resource management. If you run out of resources before you win every girl, you lost. Try to win the most girls possible. Furthermore, if you find the game to be too easy, Simply buy a booster pack and add more girls without more resources, or vice versa if it's too hard. 

As for being competitive play, the rules would be to split resources equally, and then each person can drop one card a turn. Whoever reaches the card number first wins the girl. Whoever has the most girls by the end wins the game. 

I thought I'd just explain the rules. The card above is actually NOT an official card. Next month I'll be paying artists and getting started on it. I just wanted to present what I came up with. 

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Comments

ZapDaddy (AKA Adam)

The first thought I had when looking at that card was oh my God use a cleaner font. That's it, the gameplay is fine however you set it up but the cards need to be easy to read.