[KT] About the online features (Patreon)
Content
KT is not (and will probably never be) a multiplayer game. But it has some online and social features.
Please, don't quit yet if you're not into online or social games. Eveything is optional. You don't have to register or create an account to play and enjoy KT.
I always feel alone when I play The Sims 3. I always wanted to share my game experience in realtime with other players. That's why I've added online features to KT. It uses a proprietary crypted client/server system. It's probably not the most secure architecture and I don't think it would be wise to use it to share nuclear secrets. But it should be enough for players who want to share kinky experiences.
You'll be able to live chat with other connected players. Nothing is logged, everything is crypted. You can see other players' avatar in your world. So you can see how they look and what clothes they're wearing. Objects and NPCs (Non Player Character) aren't synched between worlds, only PCs (player character) are. This means you'll probably see players interacting with invisible things or driving an invisible car. I'll probably add vehicles synchronization later.
In order to activate the online features you'll have to create an account directly in KT. No personal information is required, not even a mail address. A product key is required to connect to KT server. If you want a product key, you'll just have to send me a message. All patrons can receive only one product key. Don't share it and don't lose it.
In later versions, the product key will allow the player to receive special outfits and objects.
Note concerning the upcoming game prototype: Only basic online features will be enabled to test the server and only a small number of players will be allowed to be connected at the same time.