Home Creators Posts Import Register Favorites Logout

Content

Games like Grand Theft Auto VI will turn a profit no matter what, but do extremely long development cycles work for other games like The Elder Scrolls VI or Naughty Dog's Intergalactic? On one hand you have more time to make the game great. On the other, it can explode a game's budget and snowball losses.

Patrons who pledge $2 or more per month get Pachter Factor ad-free, seven days early and access to MP3/Podcast versions of the show. To permanently set up your podcast feeds register on SIFTD, link your Patreon account to SIFTD using the link in the header at siftd.net, and go to:

https://siftd.net/content/157079/are-long-development-cycles-good-or-bad---pachter-factor-s11e04

Click the podcast option at the bottom of the player and then paste the unique URL that's generated into your favorite podcast app. Use the URL in the address window of your browser, not the code generated on the webpage. It should look something like this and include your user name:

https://siftd.net/podcast/pachter/XXXXXXX/shane

Your feed is set up for good

Files

Pachter Factor S11E04: Are long development cycles good or bad?

Join this channel to get access to perks: https://www.youtube.com/channel/UCFaBUWXO8o4jSfF6PhJOyZA/join

Comments

No comments found for this post.