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What is Animated Interactions? (A Recap for New Patrons)Features:

- Animated animations for pickup: the player will have height dependant animations for taking items.

- For example, Taking something high on a shelf will use a different animation         compared to taking an item on the ground.

- Container interactions for looting chests/furniture.

- Animations for interacting with doors, like NPCs have.

- All non-menu interactions are blended to movement, so they do not lock you in place, and you can move while picking stuff up.

- Configure height dependant animation thresholds in ini.

- Change animation speeds in ini file. For realistic, weighty animations use a low or default speed multiplier. For fast, realistic animations use a high multiplier.- Every time you take something, the item you take is shown in your hand. Compatible with every mesh.

Install:

Requirements:

Nemesis Behavior Engine

Address Library For SKSE Plugins

1. Download and install mod, activate esp plugin.

2. Run Nemesis and tick patch, update engine, launch.

3.  Done.

4. Tweak ini to change animation speed and selection.

Changes in v1.2.0:

Added rotation; character now rotates to face whatever object they're interacting with (smoothly and with no jitter). Configuration options coming in the future.

Original download here:

Files

Comments

Ray

Is there a way to exclude rotation when picking up items in first person view? While this works great in 3rd person + better 3rd person selection, doing so in first person is kind of disorientating. The only way to fix this is to disable BTPS's first person features but even then there is a small radius around the crosshair where pickup context is shown, picking item up will immediately snap your view direction to it.

Westley J Braswell

Very odd bug occurred when using BTPS while riding a horse. The animation went to play, and then my character stood up on the horse and was entirely locked up. Had to reload my last save.

SD

This is so cool and I'm already in love with it, I would love an MCM, particularly I'd like to still use Immersive Interactions' door opening animations, as it includes a lockpicking animation. Unless we were to get that here too, of course. Love it so far either way, beautiful work.

InjectGlueIntoMyVeins

I'm hoping you could add an option to disable the meshes of alchemy ingredients that look very weird when picked up.

Marchosias

How to make the animations from Dynamic Looting and Harvesting take priority over your mod? Currently it just plays both animations from both mods in sequence.