Home Creators Posts Import Register Favorites Logout

Downloads

Content

It's here!Requires A NEW SAVE/PLAYTHROUGHThis will be the final feature update before I actually post it on Nexus in about a week from now on.

Bugfixes:

- Fixed repeating forced bounty dialogue for guards when going into smoke bomb- Fixed companions using warhorns during quests- Fixed invisible detection messages not showing when witnessed equipping/unequipping masks

-Fixed duration being messed up from more than one smoke bomb

Changes:

- Sentries are now locked to walking movement when blowing their horn. This is to give the player an actual chance to interrupt them with stagger instead of having them just run off.

- In a similar vein, npcs in smoke clouds will be slowed because of reduced vision

- Revamped smoke bomb cloud animations. Instead of plopping in suddenly like most other mods do it (and like this mod did), it now expands like real smoke.- cleaned up a lot of the plugin and cut down the number of scripts. Laid the groundwork for compatibility with the next projects.- Buffed smoke bombs to provide more benefit for its users.

 New Features:

- Color variations for smoke bombs with the appropriate recipes to match. Available colors: Red, green, blue, yellow, orange, purple, grey, black.

- Added shapes to make smoke cloud mesh T H I C C E R and harder to see through.- Smoke bombs now show on player when they have at least one in their inventory.- Added animated scriptless icon that shows whenever an npc is blinded.

- Added animated scriptless icon that shows whenever mask is equipped/unequip

- Sneak takedowns; unaware enemies can be choked out when you're sneaking and attack while facing them with no weapons unequipped (behavior handles this automatically). 

       There are no angle restrictions so corner takedowns and such should work as       long as the target is unaware of your presence.       Amount of time NPCs stay knocked out can be customized.- Smoke bombs make NPCs blind in addition to making them cough uncontrollably if they don't have a mask equipped. Comes with cough anims and sound.

- Warhorn blowing sound and reverb were downpitched to make it less jarring; also added sound clip pitch variations so you're not hearing the same sound over and over.

- Levelled list distribution will be done in final release; for now its just craftable.

Installation:- Install mod through mod manager

- Run Nemesis after clearing previous output, make sure the BoS patch is ticked (it's called Book Of Shadows now)

- That's it, run game and play.

Bug Reports:please report bugs so it can come out bug-free. I do appreciate detailed reportsEnjoy!

Files

Comments

aDisgruntledGiraffe

"Laid the groundwork for compatibility for the next project." 👀

Keenan Tousley

Good thing I didn’t start a new game yesterday after downloading the previous version ;)

Matteo Domenico Gatto

Hey Monitor144hz! Great job, your mods are incredible! I just wanted to ask you if you advice to use RAID and Dynamic Weather and Time Based Detection alongside BoS. Are some of their features possibly redundant?

Mole Rat Man

You can be sure that'll be the first dude to endorse your mod, very good work. Keep it up

DJLegends

hmm can followers do sneak takedowns if order to?

Rhyfelwr

Awesome! Can't wait to play with this!

laenes

It is possible to somehow select the body slot for the mask ?