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Whoo hoo! It's finally here!

Added Features:

- Improved performance (no longer loads meshes by itself, uses the preloaded meshes in the inventory menu)

- 2 custom conditions for OAR (ContainerMenuDisplayItemIsForm, ContainerMenuDisplayItemHasKeyword) for use in animation replacers.

- Variant (dynamic random) animations for inspecting potions and weapons

- Added animation for armor inspection, as well as fixed alignment (looks much better)

- Examples for OAR included.

- Blended to whatever action you're doing at the time; does not take you out of sitting down or sneaking.

Reporting Bugs/Crashes:

Provide a crash log if relevant, as well as instructions on how to reproduce the issue. I highly recommend using Crash Logger as it has PDB support which the latest version ships with.

Download:

Refer to original post for install instructions and file.

Thank you all for the continued support!

Files

Comments

Ondine

Thank you! I'm getting a unsupported version error on AE 640 at launch "A DLL Plugin has failed to load correctly. If a new version of Skyrim was just released, the plugin needs to be updated. Please check the mod's webpage for updates. zAnimatedInventory.dll: disabled, fatal error occurred while loading plugin" the log file contains "[2023-10-14 13:55:29.061] [log] [debug] [Trampoline.cpp:114] Default Trampoline => 0B / 16B (00.00%) [2023-10-14 13:55:29.062] [log] [debug] [Trampoline.cpp:114] Default Trampoline => 14B / 16B (87.50%) [2023-10-14 13:55:29.062] [log] [info] [hook.h:29] Hook - AnimObject installed [2023-10-14 13:55:29.062] [log] [debug] [Trampoline.cpp:114] Default Trampoline => 0B / 16B (00.00%)"

Erupt2507

Do you increase items (potions are most notable) in size for better visibility? Or even if you don't, hands are getting really big and look disproportional. https://imgur.com/a/MxJh5rb

Reveller

I think armor should disappear from hands if you equipped it Cool mod

Ray

I found a couple of bugs with v1.0.1. The first is blood decal meshes will be shown on weapons that has them during the animation. The second bug is if you scroll though the menu too fast, sometimes the object shown during animation is of a different item and not the one you're currently hovering over in the menu with mouse. For example, I am hovering the mouse over an armor item, the scroll quickly to a weapon, the animation plays with a different item between the first and current hovering item in their hands or nothing shown entirely. You can replicate this issue with mousewheel.

Solitude Dev

Hey, new subscriber here. Just installed this, tried on a new save (coc whiterun through the main menu), crashes inconsistently (first crash happened in the inventory menu, didn't generate a crash log; second crash happened in the tween menu, but it was working properly in the inventory menu). SSE 1.5.97. Crashlog: https://pastebin.com/TNL9QWUz

Fede Defe

hello i now it doesn't have anything to do with this mod but is there an eta for the book of creed mod?

Erupt2507

Came across some other things: When opening the menu while walking, the character starts running while showing the object, followed by the character stuttering a second or two and then returning to walking speed after a few seconds. Likewise, when running, the animation eventually turns into walking and then returns to running. This happens when holding down a directional key before opening the menu and keeping it pressed while the menu is open. When releasing the directional key after opening the menu and starting an inspection, the character keeps moving in that direction until the animation went through.

Pinya

dude, there are problems with this mod on version 1.6.640. But there are no places to discuss them. Can you make a page on Github for this? Or describe where it would be more convenient for you to discuss it.