v.0.29 Progress Report (I) (Patreon)
Content
Another Sunday and another progress report.
The development cycle has started strongly.
I fixed some typos, a bug, and one “different vision” on how things should work issue after a conversation with some players. I will upload the new recompiled version of the files before the next tier gets the game.
I started the development of the new update, too. I wrote one scene (Scene #5) with around 1,050 words.
I also posed a lot of animations (19) for Scene #2, with an average length of over 210 renders per animation (4,018 frames in total). Eighteen of the animations are already rendered. The other one? There are some mirrors in the scene, and Daz dislikes that a lot. It has been rendering for 10 hours and will take around 27 more hours to finish rendering (and I’m praying I don’t need to re-render it). I hate animations!
About the Steam release of Season 1, for those of you who have asked, thanks to all of you, I gathered a good number of wishlists prelaunch, and that made Steam show it to a lot of players.
The sales went better than I expected (I had very low expectations about it, since Season 1 had been out for two years here), and players are starting to ask for Season 2 on Steam too. The adaptation process of Season 2 to Steam standards will be faster than with Season 1, and I already pledged for a Store page for Season 2, so expect me to beg for wishlists soon.
You can get Season 1 (Steam version) here: https://store.steampowered.com/app/3510160/My_Dorm__Season_1/
That’s all. Back to work!