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- In bulk mode, you now have two type of offsets. Pivot, and offset. Pivot allows you to reorient an animation. For example, imagine the right hand pushing forward. If you use the pivot mode to rotate the hand sideways, it'll then push sideways. If you use the offset mode, the hand will be sideways but it'll still move forward. Pivot mode is useful when you need to reorient and realign controllers, and offset is useful if the movement is right but the position/angle is wrong, such as misaligned mocap recordings.
- Export animations now have it's own screen, and allows exporting a single animation without automatically bundling the pose. This is preparatory work to allow built-in and community created presets for quicker animation creation. For example, you could import a breathing animation, a set of facial movements to get you started quickly, or literally import a complete, ready to use clip so you can create your own story.