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NOTE: This fixes a problem in v4.0.5 that made new animation's controllers set "control rotation" and "control position" to off by default. For animations created with 4.0.5, you'll need to go in the controller target, settings and enable them. Sorry about that!

- Control position/rotation should be on by default
- Reduce drawing cost with too many keyframes
- Health check on animation play (detects off controllers)
- Fix animation weight not affecting rotation
- Fix last trigger on non-looping animation not triggering

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