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I've been trying a method using segments in a new scene and found a few things to tweak, but overall it's pretty stable :) I'll share the scene soon.

- Use segments by default
- Apply poses when pasting them
- Do not apply pose when switching between animations that share the same pose
- Sample the current keyframe after applying a pose
- When switching layer without animation name match, prefer same-set animation (e.g. if you switch layers and use animation sets, instead of going to the first animation of that layer, it will select the first animation of that set)
- Only sync animations with atoms if they both use or don't use segments
- Fix rename segment redirecting all sequencing to the new segment
- Proposed name in new animation screen now correctly ignores other segments
- Optimizations in peer sync
- Avoid crash for mismatched Timeline versions in some cases
- Ignore controller weight when sampling animations in edit time

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