Home Creators Posts Import Register Favorites Logout

Content

Hi everyone!

The update to version 1.4 is a key step toward turning the game into an elegant technical platform, essential for quickly integrating new quests, storylines, NPCs, and gameplay variations into the game.

A bit about Update 1.4:

City:

No more fixed schedules and paths for NPCs in the city.

All NPCs will decide for themselves when to change locations and how long to stay there.

Quests from city NPCs will no longer be tied to specific times and locations.

Players will no longer have to wait for the necessary NPC to appear in the desired location.

Movement:

The MC will be able to move between locations both on foot and by car.

Walking will increase the MC's muscle mass but will consume energy and take more time.

Traveling by car will save time but will require money for gas and possibly for car repairs.

Upgrades to the car will be able to reduce maintenance costs and speed up movement between locations.

An exclusive car with enhanced features will be available for subscribers.

Parameters:

Players will be able to perform the same action multiple times in a row (for example, doing several workouts at the gym in one day).

The only limitation for performing the same actions will be the MC's energy reserve.

The acting school and the "charisma" parameter will be removed from the game as they are useless.

A library will be added. The MC will also have a new parameter - "intelligence."

All parameters for the MC, their car, and all NPCs will now be measured in percentages rather than units.

All parameters for the MC and all NPCs will randomly decrease by a small percentage on any given day.

At the beginning of each day, the player will need to choose which parameters of the MC and which parameters of the NPCs to improve.

Hygiene will no longer be a reason for the MC to refuse to interact with NPCs.

NPC Quests:

Each NPC will have a set of interesting quests, the completion of which will unlock new hot scenes.

NPC quests will involve interacting with various characters, making moral and ethical decisions, etc.

The successful completion of quests will be influenced by the MC's parameters, the amount of money in their wallet, as well as the decisions made by the player.

Previously unlocked hot scenes will be available for rewatching at any time.

Location Quests:

Main locations (gym, restaurant, etc.) will become playable.

Main locations will receive new gameplay mechanics (management, staff, quests, etc.).

Mini-quests will sometimes be available when moving between locations (by car or on foot).

Completing all quests in a location will allow the player to earn passive income from that location.

Passive income will periodically decline. To restore profits, players will need to complete mini-quests from time to time.

Story:

The new prologue of the game will explain why Evan has forgotten certain things from his past.

The old prologue of the game (the event at the club) will be the concluding episode of the sixth equipment upgrade in the laboratory.

Absolutely all NPCs will be connected to the game's storylines.

Quests from all main locations will be linked to the game's plot.

Already existing city NPCs will also be required to complete story quests.

Three global storylines: scientific research, investigations into corporate activities, and criminal activity.

You will not have to choose one of these three storylines; you can pursue them in parallel.

Code:

Complete rewriting of the code for interacting with the city.

Complete rewriting of the code for interacting with city NPCs.

Complete rewriting of the code for executing quests with city NPCs.

Complete rewriting of the code for the Quest Book.

Complete rewriting of the code for the Inventory.

Optimization of the base object for all parameters of all NPCs.

Maximum reduction of multi-level objects and arrays.

Resolution of the game lag issue on certain devices.

Minimization of the size of game save files.

New Game?

As you can see, friends, the list of work is indeed extensive, and I must say, this list is far from complete. But don’t let that scare you. I've mentioned before that my goal is not only to work on the game for you but also to do everything possible to keep you entertained while you wait for the next update.

And as I said in the previous post, I think I could create a small game for you (let's call it the "additional game") that will allow you to have some fun while I work on the updates for the main game.

Benefits of the Additional Game:

Quickly developed

Quickly updated

New NPCs can be added rapidly

New quests can be added rapidly

New episodes can be added rapidly

New episodes can be released at least twice a month

You will regularly receive new episodes of the Additional Game

I get time to work on the Main Game

What do you think about this option? It sounds pretty good to me. However, for now, the Additional Game is just an idea, although I have already come up with its gameplay. I might quickly create one episode of the Additional Game, and then you can decide whether you like it or not.

Either way, the work is in full swing!

Thank you for your support, friends.

With love, SupremeAI 🧡

Comments

No comments found for this post.