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Hello, Friends!

Good news! The functionality, visual interfaces, game mechanics, and programming code for Parasitorium are now complete. This was the hardest part of development, but it’s done, and I’m happy with the results. My main goal was to create the code and functionality in a way that allows the game to expand quickly with new content - and I think I’ve achieved that.

What’s left to do:

Process and add media files to the game

Write and integrate some texts

Test the game and fix any bugs (if there are any)

Balance the gameplay parameters

I can say that this is the most enjoyable part of the work - it’s easy to do and doesn’t take much time.

And of course, as a token of my gratitude for your support, my subscribers will receive some bonuses, including:

Additional characters

Additional locations

Additional chemicals

Unique items

Extra Imaginarium charges

Additional crafting slots

An undo button

And a little something extra :)

To be honest, I’d love to add a bit more gameplay - specifically, a special type of quest where the player must explore hidden locations, search for supplies, and set traps for mutant monsters. However, developing this quest type will take time, so I’ll only add it if you enjoy the game.

I’m incredibly grateful for your support - it means the world to me! Parasitorium is taking shape thanks to you, and I can’t wait to share the final game. Stay tuned for more updates, and let’s bring this world to life together!

With love, SupremeAI 🧡

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