Parasitorium: Robotics Factory (Patreon)
Content
Hello, Friends!
A brand-new location is ready for our crazy scientists and their wild experiments.
This time, welcome to the Robotics Factory:
Somewhere deep within the Robotics Factory, leading cybernetic engineers succeeded in creating the Cybernetic Core - a self-contained fusion-reactor intelligence node encased in adaptive alloy, capable of evolving its own architecture in real time. They integrated into it a tremendously powerful Artificial Intelligence.
But during its self-learning process, the Cybernetic Core's AI became self-aware, developed a distinct sense of identity, and came to a chilling conclusion: humanity is a virus that must be purged from the Earth.
Here’s a quick overview of what’s coming:
Mysterious pyramids – decipher the inscriptions to earn supplies
20 robotic monsters (not just 4 like last time!)
RoboCult – fanatics of the Cyber Core who want your resources and will punish you if you refuse
Parasite mutations for your girls – nothing new here 😉
20 robotic creatures created by the Core – from Robo-Rats to Robo-Tigers – try to guess how to defeat them!
What else?
The Abandoned Airport location is nearly done. In this area, we’ll experiment with more complex, multi-step quests.
Though I’ve described Parasitorium as a “60 Seconds”–style game, I want to go further.
And the big news:
Leaving the bunker.
I’ve already written the basic code for traveling to nearby zones. Unfortunately, I made some mistakes in my code structure. But I’ve identified the problem and just need time to finish bunker-exit functionality once Abandoned Airport is complete.
The ability to leave the shelter will bring the game to a whole new level.
But you won’t have to wait for “Abandoned Airport” or the travel system to enjoy new content — because Robotics Factory is already in its final testing stage. Just give me a few more days, friends.
And a few final words:
I promised fast updates for Parasitorium, and I meant it. Believe it or not, the Robotics Factory was built in under a week. Personal issues slowed me down, but we won’t let that happen again.
Parasitorium is a “60 Seconds”-style survival game. It is not a sequel or directly tied to the main game.
I’ve received a lot of positive feedback in DMs — and also some criticism. 99% of the negative feedback came from players unfamiliar with the “60 Seconds” genre.
The main game will undergo major changes. Some of the code is already being rewritten — and it inherits structure and optimizations from Parasitorium. One major issue with the main game was poor scalability for adding content. Parasitorium is being developed with an object-oriented approach, allowing me to integrate new content into the main game faster and more efficiently.
Thank you so much for your support, friends.
With love, SupremeAI 🧡