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Hello, Friends!

A brand-new location is ready for our crazy scientists and their wild experiments.

This time, welcome to the Robotics Factory:

Somewhere deep within the Robotics Factory, leading cybernetic engineers succeeded in creating the Cybernetic Core - a self-contained fusion-reactor intelligence node encased in adaptive alloy, capable of evolving its own architecture in real time. They integrated into it a tremendously powerful Artificial Intelligence.

But during its self-learning process, the Cybernetic Core's AI became self-aware, developed a distinct sense of identity, and came to a chilling conclusion: humanity is a virus that must be purged from the Earth.

Here’s a quick overview of what’s coming:

Mysterious pyramids – decipher the inscriptions to earn supplies

20 robotic monsters (not just 4 like last time!)

RoboCult – fanatics of the Cyber Core who want your resources and will punish you if you refuse

Parasite mutations for your girls – nothing new here 😉

20 robotic creatures created by the Core – from Robo-Rats to Robo-Tigers – try to guess how to defeat them!

What else?

The Abandoned Airport location is nearly done. In this area, we’ll experiment with more complex, multi-step quests.

Though I’ve described Parasitorium as a “60 Seconds”–style game, I want to go further.

And the big news:

Leaving the bunker.

I’ve already written the basic code for traveling to nearby zones. Unfortunately, I made some mistakes in my code structure. But I’ve identified the problem and just need time to finish bunker-exit functionality once Abandoned Airport is complete.

The ability to leave the shelter will bring the game to a whole new level.

But you won’t have to wait for “Abandoned Airport” or the travel system to enjoy new content — because Robotics Factory is already in its final testing stage. Just give me a few more days, friends.

And a few final words:

I promised fast updates for Parasitorium, and I meant it. Believe it or not, the Robotics Factory was built in under a week. Personal issues slowed me down, but we won’t let that happen again.

Parasitorium is a “60 Seconds”-style survival game. It is not a sequel or directly tied to the main game.

I’ve received a lot of positive feedback in DMs — and also some criticism. 99% of the negative feedback came from players unfamiliar with the “60 Seconds” genre.

The main game will undergo major changes. Some of the code is already being rewritten — and it inherits structure and optimizations from Parasitorium. One major issue with the main game was poor scalability for adding content. Parasitorium is being developed with an object-oriented approach, allowing me to integrate new content into the main game faster and more efficiently.

Thank you so much for your support, friends.

With love, SupremeAI 🧡

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