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Hello everyone!

So far we managed to collect some feedback that said:

Nemesis door isn't opening

There's a consistent crash happening at the sewers

The lock-on isn't working as intended

you can leave the dungeon area and fall into limbo if you keep going upstairs after defeating the boss.

Please, let us know about anything else that you manage to find so we can fix it ASAP. Be it glitches in the level design, clothes that might be clipping, etc.

I'll check this post here again on Monday and everything you report will become a task in our list. Thank you for the patience and I hope the good outweighs the bugs on this patch!

Comments

harri38

Hi - sorry, didn't see this page opriginally, so this is a duplicate of a direct message I sent you ...... Hi - just downloaded your latest version 0.25.1, unfortunately it does nothing. It actually creates two processes - kalyskah and BootstrapPackagedGame - but nothing actually happens. The older version worked fine. Any ideas? I on AMD Ryzen 9 7900X3D processor and using an NVIDIA GeForce RTX 4070 Ti graphics with 64GiB memory.

Dario Guggi

Well it felt like a TON of BS.

Dario Guggi

Your constantly saying that there might be Bugs is so true. What i can not understand is why would you make a change to UE5 with a Game full of errors in the first place. Raytracing is stuff for working Systems. The new Dungeon is not a better version of the Legacy one but a fast Remake with no Love for Detail. The constant Crashing hinders you from at least have a bit of gameflow. I was making a List of Errors and Bugs to help you find them before the Steamfest but the Amount is just to much. Please don't take this as a reason to start all over again building another Prolog no one asked for insted of aiming on fixing legacy first. Impression is this Project can not be saved under your lead. Enjoy the Aimed for Peek in Donations. Yes i do think your Evil.

John Nguyen

Game crash when in combat, don't know what trigger it, could be random

PsychoDawn34

Cant map abilities and the entire game is crazy unstable. And combat lock on doesnt seem to trigger properly. Hud says RMB for both block and sprint. Hud generally isnt showing up ost of the time, and yall really need to add a grab/feed button. This game has potential, but go back and play masquerade bloolines, itll give you some godd ideas for how abilites should feel and be mapped.

JACK

Game crash when in combat

ALDER628

Note that I don’t have the best pc so some of these bugs might be a result of that. • The game keeps crashing, though it is usually when I run to run into a new area or room. • Enemies spawning in and clipping through a bridges and the floor ( around the area where Kalyskah says “finally an open door”) and enemies spawning into my existence in my line of sight. • Although I do like the spike in difficulty adding rats has health aid like in the legacy version could help with the difficulty, if there are rats, I have not seen them. • Enemies that I have already killed seem to re-spawn when I die or reload a save • I don’t know if it is implemented yet, but Merishya has no face animation for her dialogue • And the boss fight after you meet Merishya does not trigger