[News] Plans for September (Patreon)
Content
I just wanted to give you a quick update on our plans for this month. We're excited to bring you fresh content, including a new goblin enemy and a brand-new dungeon to explore.
We're aiming to release a demo on Steam by October. I still have a meeting scheduled with the level designers to decide whether we should do another round of polishing on the Fallen Temple, Garden of Delights, and Garden of Blood in Unreal 5, or if we should focus on reintroducing the prologue content.
Regardless of the outcome, the first step in landscape production—finishing it up in World Machine—will be completed within the next two or three days. By the end of this week, or early next, we’ll have some exciting screenshots to show you how the vegetation and terrain will come together in Unreal 5.
Another thing we’ve planned, specifically for the Fallen Temple, is to add cutscenes for when Kalyskah meets Brooke and Alvina, along with new dialogue lines for when she encounters Brooke's students there. We also plan to introduce the new intro scene between Kalyskah and James from the legacy demo, this time using the animations we captured with Mocap.
So, in summary, this month marks the first phase of integrating into the engine the work we've been doing outside of it over the past months.
Have a great day!