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Hello everyone!

Now that version 0.27 has been out for a few days, I am putting together a list of tasks based on your input so we can address these issues before moving forward with adding more content.

We are already aware of some issues in version 0.27, including broken breast physics, strange behaviour in Merishya’s quest, and the final boss fight and cutscenes that still need polish.

We have made humanoid enemies more challenging, but we will be updating them so their behaviour adjusts based on your difficulty settings.

Aside from that, what other issues have you encountered, or do you have any general feedback about the latest demo?

Let us know what you think!

Comments

David Figueroa

you mentioned breast physics are you panning on adding butt physics as well im curious

Nev

There was a final boss fight? Where? In the goblin dungeon? I hope you guys don't need too much time to repair everything that was planned to expand the game contents :)

lustfulillumination

As far as the feedback we received so far goes, it shouldn't take long. But it requires some planing. We'll do it along this week

kurono

I encountered a problem when facing a giant dog i think it was. Sorry. Im new to this game and don't know the names yet. But when fighting it, it simply went back to sleep and the game was stuck there.

Blue Sammy

Timed block/parry definitely makes the combat more fun! It's great to punish an enemy with a little neck nibble. I did notice that after the timed block - bite is finished, sometimes the enemy AI would just stand still and take some time to get back on the offensive. It was inconsistent. The hud elements being moved under Kalyskah is appreciated, health and the blood gauge are slightly hard to parse visually, but easier than what we had before.