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Hello everyone, just a quick heads-up on what we’ve done so far:

Fixed all the colliders in the trees that were causing Kalyskah to be blocked by invisible walls while navigating

Possibly fixed the crash issue when loading a game save

Actively testing the game settings to fix what isn’t being saved

Fixed the Continue button that was causing players to be spawned in a random area of the map

Fixed a small part when you go underground that the post process make it look like you're underwater.

Added new voice lines to the Fledgling Absence quest

Received the recordings for Ursula, Kalyskah and the new VA for Brooke; we’ll implement some or all of them within the next 36 hours

Improved roads, vegetation, and other visual details

I was planning to start the heavy work on debugging and testing the quests after I finish splitting the audio lines and setting them up in the dialogues, because then I can test the triggers that have presented issues, plus work on the postures and facial expressions in those scenes. But if you prefer, instead of that, I can use this Wednesday to make an intermediary patch where some quests will still not be 100% tested, but at least you’ll be able to move around the new map without hitting invisible walls or having your game crash when trying to load it from the open world. Let me know what you think!

Comments

Nev

I would like to see the next version with less bugs and all quests accessable. I see no need for deliver mini patches.

Sunsetter

Keep up the great work! I just wanted to say I love your project and I am very happy to see what you have in store for us ^_^