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Hello Patrons!Just wanted to share some behind-the-scenes of the animations we've been working on for the combat!

I've made Nemesis attack animation come from a floating idle, but it's possible that she'll be on the ground initially, in a pose similar to Kalyskah's claw weapon. It will depend on how well it blends with the rest of her movement.

For Ilreth's Scythe, we already have the animations, but I had to take this charge out of my system! She'll probably activate jets under her feet when she jumps.

We'll also add some quality-of-life tweaks to the interface. For instance, powers that have a cooldown will now have an actual clock to let you know when they will be available again. There's also a tiny glow effect when it becomes available to draw your attention to it when it's ready!

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