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Poll

[Poll] We fixed bugs this month, what's next?

  • Make 0.4.2 public and push 0.5 to next month, so it will have more content. 16
  • Make a small release for version 0.5, with mostly the 2 handed sword combat review and release 0.4.2 public. 2
  • Keep holding version 0.4.2 only to neonates and vampires this month. Releasing 0.5. and making 0.4.2 available to public in January. 3
  • 2018-12-17
  • —2018-12-18
  • 21 votes
{'title': "[Poll] We fixed bugs this month, what's next?", 'choices': [{'text': 'Make 0.4.2 public and push 0.5 to next month, so it will have more content.', 'votes': 16}, {'text': 'Make a small release for version 0.5, with mostly the 2 handed sword combat review and release 0.4.2 public.', 'votes': 2}, {'text': 'Keep holding version 0.4.2 only to neonates and vampires this month. Releasing 0.5. and making 0.4.2 available to public in January.', 'votes': 3}], 'closes_at': datetime.datetime(2018, 12, 18, 18, 14, 56, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2018, 12, 17, 18, 12, 52, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 21}

Content

Hello everyone, Corintio here!I have a very important question for you:

We had to spend from the beginning until half of this month trying to find and fix bugs that appeared on version 0.4. So what we where planning for version 0.5 ended up not happening because we couldn't split focus. The thing is that we can push ourselves to work and make a smaller release that would have the reviewed animations for the two handed sword combos, but not 100% as good as we intended yet because I didn't had the time to polish them and holidays are coming. So that leads 0.5 without as much new content or improvements as we intended; 

But releasing a new number on our game would mean that we would be able to release 0.4.2 to the fledgling tier and a week after, release it for the free tier. It's been a while that the  fledglings haven't received new content from us and I hate to feel that we are letting people down. 

Another option would be to release 0.4.2 to everyone and then we focus on 0.5 next month. That could be a great opportunity to use this version with the new Kaly and customization menu as a way to gather more people to talk about our game, making the art contest closer to became a reality.

Which way do you think we should go?

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