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Hello everyone!

As already said on an early post, we have changed the version of Unreal Engine that we where using to develop the game and a number of unforeseen problems appeared this time. We were forced to rework the way our animation state machines and other programming stuff are handled. This was supposed to be just a hotfix patch for the save/load system, but because of the time it took for us to finish to fix everything, we had to push other tasks forward and you might notice that the Town is looking way more colourful now. 

But anyway, since we are still not 100% sure if everything is working properly on this newest engine version, we are releasing this patch only for the patrons today, and within 3 days (if everything goes right) we will open it to the public. Otherwise, we might need to go back and forth on releases a little bit more to make sure everything is stable enough to go public. That's why we are releasing it as 0.8.11 Preview.

Fixes

Consuming multiple rodents fix

Fixed the door on Merishya’s quest at the dungeon

Characters close their eyes when they sleep

Fixed inventory on new games

Fixed load problems related to level, character position, etc

The player is no longer locked on dialogue when the blacksmith or the nurse are saying dismissive lines

Fixed Kalyskah's eyes being red by default on the character customisation. In the game, her eyes only get red when she is thirsty. So the red eyes on the customisation screen are on a slider at the lower centre of the screen. For some reason, it was starting red and only turning blue or whatever colour the player chooses, if the player moved that slider. Now it's working as intended: It starts on the chosen 'human-form' colour and goes red if you change the value on the slider.

Enhancements

Updated Unreal Engine version to 4.23

Improved NPC’s locomotion and made male and female characters have a different idle animation

Improved walking animations and speed during dialogue

Level Design: Replaced roof and window pieces, new walls and foliage

Improved evasion animations

Level Design: Some houses now have different wall colour, which will make the city less dull

 Rolling dice system is now easier when you are playing on easy mode 

Level Design: Improvements on foliage shaders and LOD, which might improve performance

Level Design: Reduced some texture resolutions from 4k to 2k or 1k to improve performance

Features 

Sex with female characters are now are supported by the “Toysystem”

New Female\Female animations (New embrace animation with kissing and two spank interactions)

New NPCs for the world

New opening cutscene, you can press ESC or P to open the pause menu and skip them in case you don’t want to see the whole thing (Skipping is now possible on the bandit’s cutscene at the open world as well)

 

Download

Follow these instructions if you are a patron:

First, you need to create an account on itch.io.

VAMPIRE: Link your account here, and download the game here. 

NEONATE: Link your account here, and download the game here. 

ROYAL BLOOD: Link your account here, and download the game here.

 

Files

Comments

Riot Reynolds

trying to start the game i get the following error; previous versions work just fine though: LowLevelFatalError [File:Unknown] [Line 248] Result Failed at D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Viewport.cpp:368 with error DXGI_ERROR_INVALID_CALL

Riot Reynolds

It seems to happen whenever the save file is changed for the display, if I just run it as it is it's fine, had no other issues than that