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Hello everyone, Corinto here!

Recently I had to reinstall my windows and ever since then, Unreal Engine is crashing every time I try to compile the shaders in Vulkan on the packing. Directx is working fine. I'm afraid we might need to remove Vulkan at least until Unreal 4.25.2 comes out or until I manage to fix or find a workaround for this problem. If I don't need to patch it with Vulkan, I can release the Royal Blood demo on the Weekend or Monday, with a lot of improvements on the save/load system and slight polishments on gameplay.

What do you think about we temporarily removing Vulkan? Is there anyone that can only play the game with Vulkan? Because if that's the case, I'll see if I can find a workaround, but unfortunately this might cost time that I could be working on new features.