Hello patrons!
I'm making this poll available only to the neonate+ patrons because you are the ones with access to the most recent version of the game. Some people have complained of the cost of stamina on the attacks. So I wanted to explain how it works right now:
Kalyskah total stamina is: 75 + ( Dexterity x 5)
Most of the attacks are consuming 12 of stamina. This means that if the player puts 5 points on stamina, she will have 100 of stamina, being able to make something around 8 attacks before running out of stamina.
Evading costs 10 of stamina, which is recovered before the rolling animation even ends
Stamina cost to block is 40% of the damage Kalyskah would be receiving (in the future we might make that this percentage changes depending on the weapon you are using.
Kalyskah regenerates 50 stamina per second. And stamina regeneration only starts when the attack animation is almost done, so you won't regenerate stamina during combo chains.
With all of that said, I wanted for those who got a chance to test version 0.13.1 if the game is currently comfortable to play, considering that increasing your stamina will slowly make Kalyskah able to do more during combat.
About changing stamina amount depending on the difficulty you are playing:This would complicate things on the programming side and I really don't think it's the best way to solve the situation. Because this would make the game extremely hard to balance, we would need to test it several times and in several different game modes.
About the Poll:I've put some options on this poll for you to let us know your thoughts. Note that I've added an "I don't like" and an "I like" option for each of the things I mentioned above, and my intention is to know exactly what is working and what is not working. So please, check one yes or no for each part of the stamina system so I can better understand your general opinion.