Hello everyone!
Before I go through everything I intend to talk about today, I firstly would want to talk about the current state of the game: We have several small quests written, but they are not voiced or at the engine yet. There's a new one that has been sent to Amy, Luke and Christina to record just this week and they might finish recording before the month's end, hopefully, if everything goes right we might be able to finish the heirloom lost quest this month and at the first half of the next, release the new small quest.
But as much as we released that big patch on the other day fixing several bugs, there are still many smaller or less grave ones that we should pay attention to. Another thing we need to finish is the skill tree system, so the combat feels less button smashing and more strategic and fluid. The Ai is also begging for our attention since NPCs are walking silly and wildlife is almost non-existing, lacking smaller animals in the forest, ability to feed on wolves and deers, sound effects to make the world feel more alive and so on. And we cannot forget about the negotiation system that I mentioned a few posts before.
But from where should we begin?
I will go through every item on this list of tasks, which were turned into a poll. Don't feel that this poll is a choice of what we will add to the game, the main purpose of this post is to expose what we want to work on the first semester of 2021 and also to give you the chance to let us know about what do you want to see done first:
Small Quests that add more depth to NPCs and the world:Simple quests that will allow us to devote half of the month on them, and the other half on something else. They will add content to the citizens you see walking around town and make their faces known.
Combat mechanics (Like adding more weapons and spells + Skill tree):We will add some cool spells to not only Kalyskah but also to enemies she can fight. We will work on the skill tree so levelling Kalyskah up will also enable her to learn new tricks!
Improve the "Feel" of the world, by improving the AI and wildlife + Crime System:We don't want an empty world with no content or that doesn't feel very real. We also want to add consequences if Kalyskah goes around attacking people on towns. We will add rabbits and squirrels to the wilds. Improve the NPC's locomotion and their behaviour while walking around town, making them also more aware of their surroundings and interacting with chairs, talking with each other and things of the sort.
BUGFIXING. Work on nothing other than bug-fixing until the game is completely stable.This one is self-explanatory, and if this is the highest voted on the poll we will freeze the development for as long as necessary until the game is completely stable. We will need your help to report us bugs that you find by creating tickets in our discord.
Vampire "Feel" (Stealth system, grappling enemies in combat, stalking humans in the city and dealing with consequences like hunters):Yes, Kalyskah is a vampire. The player can feel that at the dungeon, but once she reaches the surface, there isn't waaay too many vampiric things for her to do. And the designing of the town also doesn't help us to have enough corners that the player can walk in to stalk people and fall on top of their heads to drink their blood. We also don't have a stealth system which can be groundbreaking if we want to make the player feel that Kalyskah is a predator. And well... if you get caught feeding, this should make people afraid, run away and even trigger vampire hunters to come after her!
Puppeteers Mechanics (Sort of a BDSM club Kalyskah will be able to join. This is why we have the item Pet-Collar)I would need a whole new post to talk about our plans with the puppeteers. But to sum it up: Kalyskah will be able to join some sort of BDSM club and get modular quests where she'll be able to serve or be served in all sorts of erotic ways that I'm sure many players will enjoy!Of course that joining this club will be optional and although her status with them can influence the story, players who are not interested in this niche won't feel like they are obliged to join them.
Something else that you will let us know in the commentsThis that I listed above are the main tasks we have planned for now, but if you feel like we should improve something else, or add more options to this list, please let us know =)
Repeating: We don't have the intention of moving on with the main plot until all the things I listed above are either brought to the game or sketched as placeholders. So every single one of the things listed above will be done eventually, and probably before we start to work on the next pack of big questlines. So the poll is about what we will dedicate most of our time during the first semester of this year and complete as a queue.