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Hello patrons!

I've noticed that in the past weeks we got many new supporters! We welcome you all!

That makes the team very excited and also, worried about how happy you are with our game and Patreon page so we can make sure that you will all stay with us on this journey.

This poll showed you our medium-term plans, but there are also some fundamental questions that we, from Nobre Lobo, should ask to you all:

We usually establish a group of features we want for the next version of the game, and then work for something around two or three months on it, packing new content at least once a month to our patrons until we reach the goal of that version. So when we have a game version that is 0.X.Y, consider the X as the group of milestones we want to achieve before saying that we have a stable version and the Y as we mulling it down into smaller releases to our patrons so you will always be hearing from us and seeing the game grow. Then we release this big milestone to the public at the same week that we start to work on another version of the game, that gets to be released to the patrons. So imagine that now we have version 0.13.6 available to the public and version 0.14.2 to the patrons. Once we pack to version 0.14 everything we have planned for it, we will move to work on version 0.15, releasing something of it to the patrons and then release version 0.14 to the public. This means that the public is usually two or three months behind the patrons unless we find out about some bug that is breaking the free demo and we feel like we need to patch it sooner so we won't drive away potential new players. And now the question: What do you, as a patron, think about our release schedule? Is there anything you don't understand? Any suggestions?

How frequently do you like to see updates on the game?

How frequently do you like to see us posting on our Patreon page?

If you could put on a scale from 1 to 10 for each, how much do you care about the story, the mechanics, the graphics and the erotic content of the game?

What are the things that make you most excited about our game and that you feel that they are the biggest reasons for us to earn your pledge?

About our patron page, what would you like to see more on our posts?

Do you have any suggestions?

Some people might take some time to adapt to it, but Itch.io is like Steam for indie games, where the game will auto-update when you download it through it. To us, it also helps a lot because we don't need to deal with google drive or other places that could take us ages to upload, we also only upload the files that were changed. Which speeds up a lot the distribution of the game.  But how do you feel about Itch?

Knowing what we are doing right helps us to know that we are on the right path and we can keep on that direction. So what do you think we have been doing right so far? 

Comments

Corgo

Thank you for asking these questions. 1. I think the release schedule is fine and easily understood. If you already don't explain this on your main Patreon page, maybe write some simple explanation that the Patreon version is the most updated whilst the free version is always one major update behind. 2. Personally I don't care for the frequency of updates. I donate because I believe in your core project and am primarily here to try out the story content. I imagine that pushing out frequent updates, even if they're small in size, has to be quite a bit of work to ensure you deliver your best work. 3. I think the frequency of Patreon posts is probably more important than the frequency of updates themselves. You will likely attract new potential patrons to donate if they see how active you are on Patreon. I think as far as Patreon goes, you might see more interaction from new players if you post updates about the game for everyone to see, not just your patrons (it can be a little annoying trying to gauge a project if most posts are for patron-only. I understand it can be a bit of a hassle to have to both post on Patreon & Discord, but new players probably interact with your work via Patreon than Itch, your website, or Discord. 4. This one is super easy. Story & the implementation of adult content into the story is 10/10. Graphics already look good so 5/10 for me. Gameplay mechanics is the last thing I really care about right now so 3/10. As I've said in the linked poll, I think developing story & adult content is what most people are going to be looking forward to - the gameplay mechanics are good enough & there aren't enough enemies & quests to justify having even more gameplay mechanics (or refining what's currently there). 5. This one is also super easy. For me, it's the implementation of adult content into the story. I've also never played a vampire game before so that's pretty cool too. And of course being set in sword & shield era is pretty neat too. But yeah, hands down story & adult content. 6. This is a pretty open ended question & I don't really have a preference. I mainly care about posts or polls like these where you're asking about feedback. I personally don't read every single Patreon post, just read the summary in my email or your Discord post instead. 7. Suggestions? Heck yeah, I think we the focus should be story & adult content (have I said that enough?). But of course I'm no developer and I think I can begin to understand that it's not nearly that simple. I suppose if you don't already have some sort of road map or future milestones plan for the year, you should consider making one (I'm assuming you do). Lots of moving parts, so just stay focused & keep moving forward. 8. Itch is fine, I don't see any problem with it. It's nice that they have integration with Patreon so once I sign into there, I can easily download whatever version of the game is up. Since this game is going to have large file sizes, Itch is probably way better than Google Drive for not just you but also for people downloading the new updates (especially ones on metered connections). 9. I think the direction you're headed in is fine. The world building, story, & adult content implemented so far is good and I'd like to see more of that. Gameplay is good enough and I don't really care if more mechanics are added. Graphics are also good enough.

Sati Ellis

Well this was a lot and I know you need feedback so here we gooooo! - Release schedule? To this I say - don't fix what isn't broken. This seems to be working and you guys are always releasing things which is a good thing regardless. - How often should you update? Well there's my opinion and burden concerns: It is probably easier to push out polished content the longer you wait, and then there's patron concerns. I personally don't mind, but think it should be at least once a month. - You should try to add a couple posts on Patreon a week,even if they're small or just screenshots of something you're doing. Discord works best for people who want more live updates, but an official note is nice too. Once a week is fine, or even bi-weekly -Importance of elements to me? Simple answers: Story - 10 Mechanics-7 Erotic content-8.5 Graphics-6 In short, I think the base of what we see is fine, most of the work should go into maintaining the depth of multitudes of quests, atmosphere, etc that fleshes out the world and makes it immersive. -Patreon page improvements? No idea, sorry. I don't use it as much except to reply to things when you ask, and I mostly use patreon pages to get discord access if I give a crap. More polls? those are nice -Suggestions? Biggest two to make the game nicer - Change the font, and make the interface pretty in general. Those often go a long way to making people like it. The game is pretty - the interface should be too. -itch? Itch is amazing and more people need to know about it. Keep it up as your primary - this is where Indie games belong and everyone knows it. Consumers are looking for other places to buy games that aren't Steam all the time. itch is amazing so far, I love it and i'm new to it. - Oh, I think you guys are doing very well! You're doing a tough project, but unfortunately things often get what seems to be riddled with bugs and hardship that comes from nowhere. I think you guys need to try to figure out what's causing this kind of thing ahead of time so that you can prevent them from happening at all. Not for us, but for your own sanity. Wait, that's the wrong question I just answered. Right now I think you are doing audio dialogue, text dialogue, and in general amazing writing, but bugs are stopping it from being viewed the way you're imagining it. Anyway, that stuff is going incredibly well, but I do think you need to be willing to put cutscenes in the game without voicework as placeholders for voicework later, just to get things started. Combat seems to get better with every update, the complexity of clothing having an effect is a unique and innovative way to include it(which hopefully is done more), and the overall feel of what the game is "supposed to be when development is over" looks amazing enough to draw many. The vision is sound. The trouble with 3D games versus something like RPG maker is how difficult it is to add hordes of "fluff" content. When you can finally iron things down to that and then add the polish later...I think your project will be better. That's all I have for now! Thanks for asking and I hope this helps...and these are just my 2 cents. Also answer my discord DM you're leaving me in suspense!

Kiko Doragon

Sorry for my bad English, but I'll try to convey my opinion. 1. How frequently do you like to see updates on the game? - At least once a month. 2. How frequently do you like to see us posting on our Patreon page? - I don't really mind to see how the development is going because it will make me impatience, just need something that is useful like Change Logs, wiki, background story...etc 3. If you could put on a scale from 1 to 10 for each, how much do you care about the story, the mechanics, the graphics and the erotic content of the game? Importance of elements to me: - Story: 8/10 - Mechanic: 9/10 - Graphics: 9/10 - Erotic content: 10/10 4. What are the things that make you most excited about our game and that you feel that they are the biggest reasons for us to earn your pledge? - Chacracters with voice, even the main character. - Open World. - Tendency System. - Clothes Tagging System . 5. About our patron page, what would you like to see more on our posts? - NG 6. Do you have any suggestions? - About Tendency, I'd love to have more attributes than just 4. - About the clothes' tags, need a visible effect for each tag, sth like black aura for Menacing and you can turn on/off that effect. - Graphics are ok but need to be enhanced. (I'm really scared of characters' teeth, character skin is not very realistic) - Character customization: Need more sliders for in-depth customizations. For me, I'd love to have skin glossy slider, hair's length slider, breast's shape slider...etc - Environment effects: Wet hair, wet clothes, hot (sweating), cold (shivering), barrels, boxes can be broken by attacks. - Erotic contents: I like to see Orgy, Pregnancy, Bestiality, Surprised events ( Sudden ambush then if you failed to resist -> lead to Slavery, Finding hidden treasures side quests, Assassination quests...etc) - Map/Mini map, quest hints or target location. 7. How do you feel about Itch? - Itch is good, only one problem is the Download speed is slow. I have a 100Mbps Internet connection speed but can only Download the game at about 500KB/sec. 8. Knowing what we are doing right helps us to know that we are on the right path and we can keep on that direction. So what do you think we have been doing right so far? - Overall, you are doing good. Just need more polishing, reduce bugs (especially the fatal error dialog and sometimes the character fall underground or followers block the door)

lustfulillumination

Hello Kiko! Thanks for taking the time to reply to this post. I'd like to go through your suggestions and see if I can answer a few things: ---About Tendency, I'd love to have more attributes than just 4. For now, we have 4 tendencies because we won't lock dialogue options behind tendency grinding, what we'll do is make the world react to Kalyskah's tendency and reputation. So, for now, we are working with only 4 until we manage to get enough content with them. After that, we'll add other attributes like how much people suspect that she's supernatural and also her crimes. - About the clothes' tags, need a visible effect for each tag, sth like black aura for Menacing and you can turn on/off that effect. The visual effect of the cloth tags is basically the clothes she's wearing. The menacing tag though, makes her eyes glow in red in some dialogue lines like the one where she approaches Harry at the beginning of the heirloom lost quest. - Environment effects: Wet hair, wet clothes, hot (sweating), cold (shivering), barrels, boxes can be broken by attacks. That's something we already have planned to add. We even did Kalyskah's sweat skin already, but it will probably only show when she has the blood buff active or when she's not thirsty (which is basically when she can simulate human body metabolism) - Erotic contents: I like to see Orgy, Pregnancy, Bestiality, Surprised events ( Sudden ambush then if you failed to resist -> lead to Slavery, Finding hidden treasures side quests, Assassination quests...etc) Orgy, definitely. We are adding a new threesome scene soon and we want to get a bit more hardcore action on the game soon because it seems like what many people want. Pregnancy: It's not possible. Kalyskah's doesn't have a womb because of a problem she had when she was human. You'll learn more about that as the story goes but basically, the fact that she could not carry a child led her to commit a series of mistakes that ended up with her becoming a vampire. Bestiality: We can't add it because we need to make sure we are following Patreon guidelines by the letter. But we will eventually add monsters and other sentient beings that she can have a good time with. Surprise events: That's something we plan to add on the second half of this year or later. And thank you very much for your feedback, it helps us a lot to understand what are your expectations =D

SBD238

Hi, I am a new sponsor, Sorry for my bad English, so I am using a translation program, hope you can read it. 1. Has the game considered other languages?For example Chinese? Japanese, etc., for the English game my playing experience will be very bad. Especially for an RPG game with a large amount of text 2. the age of the game is about what period of what region?For example Chinese? Japanese, etc., for the English game my playing experience will be very bad. Especially for an RPG game with a large amount of text 2. the style of the game is about what era of what region? What weapons can the protagonist use, if it is the Renaissance can hold a swift sword in one hand and a musket in the other? Can the protagonist wear a shield or use magic? The protagonist can wear armor or other equipment? Because I haven't played the game yet, itch's download speed is really slow, I can only understand the game through the preview image. 3. Is there some evil magic equipment in the game, such as tentacle clothes like this. Kalyskah Karnstein was a powerful vampire in the past, but times have changed and powerful vampires in the past are not necessarily powerful now, so I think it makes sense. I hope you can answer soon, and good luck to your team to do it soon.