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Hello patrons, Corintio here!

We've noticed that some people got confused with the adition of the incapacity of Kalyskah to cross running water that we've added when we redid Milhaven. So I was thinking about adding a message to pop up on the first try the player do to cross it to give them a hint of how to be able to get to the other side of the map.

This is the most obvious message, it tells the player to do the main quest first, but the idea is that until Kalyskah gets a bit of her power back she can cross running water.... So I was thinking if I should keep the message like this, very straight forward, or maybe flourish a bit more and make it more mysterious. What are your thoughts about that?

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Comments

Vexby

I think maybe keep the message as a one time thing an just have her normal speech about too weak to cross the water or maybe have the message pop up if someone tries to cross the water three times or something

Vexby

Than I think that should be fine

Uthan The Perverse

Makes sense, but don't make it too obvious. Perhaps just say something like "Please advance through the story before you can do this." Or perhaps give a hint as Kaly saying what she needs to be able to cross the river or a hint about whom to speak to.

EnigManic

I like it, your reasoning makes sense but I would be a little vague about it. Don't mention the quests required so they're not spoiled but reword the message to suggest she can't cross water without her power.

Slartibart71

I understand the need for it, but having it as a dialog like that breaks immersion for me. I'd prefer if it was something Kalyskah said once (or twice), in the line of "I need to get more of my old powers back first before I can cross running water" to make to clearer that one has to pursue some other goals first. Even better if quests affected were updated with the same info.