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Hello patrons, Corintio here!

I hope you're having fun with the new demo. As you could notice, there is a MASSIVE forest area in the game now. We did some points of interest already, and we already have ideas of content to add there. But I would also like to hear from you, what type of things would you like to see we add to fill that area with quests?

People that are lost and Kaly can help them back to her temple? Dangerous bandits? Maybe someone having fun away from prying eyes and Kalyskah could catch them red-handed?

Let us know our thoughts and we might select the best ideas, mix them with the ideas we already have, and then run a poll with the possible options so we can work on our priority list.

As I mentioned in the last poll, there's a lot for us to work on the background before we continue to move forward with the main plot, and now is the perfect time to add extra content that will help to make the world feel more alive instead of going from point A to point B in the main story. So let us know your thoughts!

Comments

Uthan The Perverse

I could think up a multi-stage quest over the next few days. Are there are rules to follow? Like introducing new NPCs, locations, etc?

SneakyPimp

An area(s) of a forbidden tree/grove of trees/ different flora. Each one could have different odd, quirky, dangerous, or erotic effects when encountered. A goal or retrieving an ancient relic, special mystic rune, sacred aphrodisiac would be the goal and reward of the championing the quest.

SneakyPimp

A nomadic forest group which could capture, kidnap, and keep Kalyskah and other allies, or enemies in a secret underground or treetop location for rituals, food, or other nefarious plans requiring them to escape.

primavera

How about a quest in which kaly runs into a group of bandits kidnapping one of her followers. She rushes in immediately to stop them but they mysteriously disappear. Kaly then desides to don different clothes to disguise herself as one of her own followers to intentionally become captured by the bandits. She gets captured and they disappear to another area in the map and it turns out they're using arcane objects to kidnap people and are using them as sex slaves. Unfortunately they were able to get away with this so far because one of the arcane objects suppresses kaly's powers so when she finds herself in it's range, her powers are significantly lowered. Kaly can continue to submit herself further to the bandits to get to the bottom of the mysterious object to destroy it and bring down her wrath on the bandits or, alternatively, she can try to escape with the object to take it back to her legion for further study. This pairs well with your tendency system and also can chain into further quests involving the origin of that object down the line.

Herensuge

Could it be used to train some fledgling?. I mean, you could help Brooke(since she´s having a bad time xD) and take one fledgling with you to train in the forest(teach some moves, sparring, bandit hunt, etc). If they impress Kalyskah, who knows... Maybe there's a reward waiting for them.

D K

OK, have 3 ideas for randomly generated events. 1. While wondering the environment, Kaly can run into a small group of enemies who have kidnapped a villager (they might be in a cage or standing around shackled). After dealing with the enemies, she can choose to feed, recruit or release the villager (or suggest another form of appreciation). 2. She can encounter random villagers on the road who have lost precious items due to fleeing from dangerous creatures or pirates. Kaly can use her vampire vision to look for clues to track down the item. She can do it out of kindness of her heart, or for a reward or kill them and take it all. 3. A certain faction of the pirates and people are aware that they have been taking the blame for when people "go missing" due to the legions actions. They have formed their own faction or cult, dedicated to taking down the "false Goddess" and will often randomly try to ambush Kaly when she is out on the road.

A

Kalyskah may (or may not, depending what the player does) discover a kind of stone portal or monolith (I now, zero original :-)) with some signs on it, can decide to user her kind of magic or not (well, something she does not know on her island, should raise her curiosity). If she does, it activates, and then, one or more demons or creature, male and/or female or kind of (please no futa, though that it is just because I am biased, don't like it personally :-P) or undefined (like octopus style, for the lovers of tentacles), appear (don't know if werewolves or similar could still be ok, or Patreon would consider them "bestiality" and get pissed off). That/those whatever that come(s) out, depending on how Kalyskah interacts, can make a proposal of offering her clues to the future that may come to pass, if she either is "friendly" ;-) with them, or she submit (sexually, of course :-P :-)) to them, or defeat them in combat but strictly without magic (if she uses magic, counts as lost). That can satisfy players that are for "active" Kalyskah, those that want to have her also some moments as submissive, and those that want her to fight and train her fighting skills, and even the ones that decide they don't like that possibility at all (since it is "depending on how Kalyskah interacts", so they can make her interact without taking the possibility of the glimpse of things that may come to pass). Also, you can decide to expand a bit on the sex and on the submissive part, by allowing the possibility of some BSDM as well - in that case, the intensity and how hard and activity could depend on her (if "active"), or on the other side (if she is submissive). In any case, if the other side is satisfied, then in the end she will that input. Notice for anything sexual can depend (group or one on one ?), but for the fights option definitively I would see it as one on one, so, if there is more than one, she will have to fight them one after another, though you may decide also to give the possibility for Kalyskah to take e.g. challenge one, refuse challenge two, and accept challenge three (anyway, my guess would be no more than three or four creatures, and not identical). For the sexual, the trick can be some people like group, some dislike it, some are OK either way, so for sure some players would be unhappy if it is not possible to choose. This way, even excluding the sexual element, the player can skip, but can also decide to train her in fighting. Question, what would happen if she loses some fights ? Well, to stay on the path, in that case, the penalty could be some sexual activity (which again, could be one on one or not), at the end of all the fights (so the fighting/training row is not stopped by the activity), or maybe you could just reduce some variable/characteristic. About the "may come to pass" above, the idea is that the glimpse of the future would be in the form of clues about events that may happen in future (prologue, but even after, since you have already a list), like e.g. quests or way to help solve them or to help see beforehand the consequences of choices (so one can choose being prewarned), but 1) they may or not become real depending on what the player will do (*"may"* come to pass ;-)), 2) they should not be like "if this happen, do that", but rather in the form of clues/riddles that will become clearer only when the event happen. For the location, you don't anything new. For the portal/monolith, my guess is that you could reuse an existing element and move it to the forest, the fights or sexual and dialogue would have to be programmed, but the same applies for any other proposal. It is only the demon(s) or creature, that might be a bit of a problem, if you have to do from scratch and don't want to have to do it.