Forza Horizon 6 - HDR Optimized Settings (Patreon)
Content
The game DOES USE/APPLY Xbox and PC HDR Calibration app settings.
The game has a great HDR implementation as it actually leverages and applies system-level HDR Calibration while offering additional sliders which can be tweaked for achieving the best picture possible.
If for some reason you see a different Peak Brightness compared to what you usually use for your display, remember:
If you have an LG OLED and:
> you're using Dynamic Tone Mapping or Dynamic Contrast:
Set Peak Brightness slider to: 4.000 (nits)
Leave Content Paper White slider to: 200 (nits)
> you're using HGIG:
Set Peak Brightness slider to: 800 (nits) or 1.000 (for G2/C4) or 1.500 (for G3/G4/C5) or 2.400 (for G5)
Set Content Paper White slider to: 200 (nits) or 280 (for G3/G4/C5) or 300 (for G5)
If you don't have an LG OLED and:
> you don't have an HGIG option:
Leave Peak Brightness slider to: 1.000 (nits)
Leave Content Paper White slider to: 200 (nits)
> you're using HGIG:
Set Peak Brightness slider to the corresponding real Peak HDR Luminance of your TV in "nits"
Set Content Paper White slider to: 200 (nits) up to 1.000 nits Peak Luminance or 280 (for 1.500 nits Peak) or 300 (2.000 nits Peak and above)
In all cases leave UI Paper White slider to default 200 nits (in order to avoid image retention and burn in on OLEDs) and Adjust Saturation to default 100 as it already has a balanced value
BONUS:
On Consoles
Use Performance Mode on Xbox Series X (for Dynamic 4K and still great graphics at 60fps)
Use Quality Mode on Xbox Series S (for 1080p/30fps with still good graphics and sense of speed due to the really high quality motion blur)
On PC
Use DLSS 4.5 Performance with forced Preset L (if you have an RTX 4000/5000 Series) for the best quality/performance ratio otherwise use DLSS 4 Balanced with forced Preset K (if you have a 2000/3000 Series). You can read more here.
If you have an AMD GPU, use FSR 4.1 Performance mode or FSR 3 Quality Mode (if you don't have FSR 4.1 yet)
Set in-game Sharpness to 0 when using DLSS 4.5 or FSR 4.1 to avoid shimmering artifacts on vegetation. If you use DLSS Frame Generation and/or FSR 3, leave Sharpness slider to default 0.5
Enjoy ;)
-P