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The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.

The game has a decent HDR implementation with an adjustable HDR Brightness slider which does not actually represent Peak HDR Luminance in-game + it will only act as a midpoint control.

The game will always stay in the range of 1.200-1.500 nits max.

For this reason it is suggested to use Dynamic Tone Mapping in order to offset potential highlights clipping and lost detail in bright areas.

Leave HDR Brightness slider at Default settings as it already corresponds to a balanced/correct exposure and gamma.

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LeonSKennedy

By Dynamic Tone Mapping do you mean HDR Tone Mapping? Dolby Vision? Because Auto Dynamic Contrast is greyed-out while in HDR10 w/ GameMode and LG's Ai settings OFF. LG version 03.40.87 on my uncalibrated 65" G1. When playing with XSX. Plugged directly into TV.

W90 82

Should we be using DTM with FMM or game optimizer? What about forced HGIG in FMM? What should the settings be for that?