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The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.

The game has an average HDR implementation by offering 2 fixed HDR modes in nits values which won't correspond to the actual Peak HDR Luminance nits in-game:

1.000 nits mode (which will correspond to 3.000 nits in-game)

2.000 nits mode (which will correspond to 6.000 nits in-game)

For this reason it is suggested to use the 2.000 nits mode + Dynamic Tone Mapping in order to offset potential highlights clipping and lost detail in bright areas.

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