June SS Reward - Bountiful Harvest 0.4 (Patreon)
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Well you've all been patiently waiting and it is finally here! The latest update to Bountiful Harvest! It's been a full year since the release of 0.3, and while that was a whopper version 0.4 is putting it in its place.
UPDATE:
We've made a new version with some updates to address some minor bugs. You can use the new links below or download from the attachments.
0.4.5 Quick fix:
Finding a trinket video was not playing, it has been restored
Using a potion/fruit and then not consuming anything the following day will no longer cause the item to be reapplied
Various spelling errors have been fixed
0.4.5 Updated Download links: PC | Mac | Android
What started with a fan favourite getting her time in the sun, expanded out to a new city, a new host of characters and a new weaving questline that brings a new style of gameplay into the Bountiful Harvest world.
Key Updates
A new City - Erdenvale, full of fully animated interactive maps!
5 new maps to explore, leading to 8 new zones
A new minigame, inspired by an old classic
14 new characters to meet, from the highs to the lows of society.
13 new music tracks and a bundle of sound fx
A new “powerup” system - scan minds and assume new forms!
A new inventory and items to discover, each one will have a use to solving the puzzle.
Totally reworked the outskirts to make room for the path to Erdenvale
Hundreds of new lines of dialogue
Reworking of meeting Luca to accommodate both new playthroughs and loading from 0.3 saves.
Remixed music throughout the game for consistency
Graphics and UI improvements
Bug Reporting
As always, we've given this version as much testing as we can within our timeframe, but given the size there are very possibly things that will go astray. As such, Lady Grove has built a form that lets you add lots of detail and even screen caps of any issues:
https://form.asana.com/?k=RRoWmtxy8HAjGzVIlUBNbQ&d=1202432010072580
Coming in Version 1.0
As we mentioned a bit earlier, this update has been broken into two parts, one containing the big new zones and characters, and the other letting Belle loose in it, along with a slew of polishing to get us to a 1.0 standard. Coming up in July is:
Belle in Erdenvale proper, with potions and interactions for the townsfolk there
New transformation animations
Additional character emotion sprites
Total game UI overhaul for visual consistency
Polish between zones and actions
And more!
We'll have more details as we progress, but for now - a massive thanks to everyone who supported us in June! I hope being able to sit down with the new parts of the game will bring you some joy, as it has been incredibly fun to make it all, long hours and all.
For those of a less gamic persuasion, stick around for August, where we'll be 'expanding' our collection of standalone animation with a new one designed to surprise and delight (though perhaps not in that order).
We'll get a patch for any game breaking problems ASAP, but in the meantime the midnight workdays have caught up with me, so I am off to the land of Nod. Catch you all soon!