July SS Reward - Bountiful Harvest 1.0! (Patreon)
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It has been a long time in the making, but we're finally pleased to reveal Bountiful Harvest 1.0!
UPDATE 2: Version 1.02 is now live with the following additional fixes:
Moving items in the store will no longer cause them to disappear
Time passing when going to Erdenvale will now properly cause plants to grow
Announcing when you've got enough Helios Spheres will now happen at the right time.
Fixed a number of bugs related to autoplay in Luca's location
Updated the icon for fertilizer
Also added in version 1.01:
A new title screen!
Talking to Simone will no longer crash the game
Potions will properly leave inventory for Belle in Erdenvale
Removed ghost Peterson talking
Dela'Keel's convo is fixed for after she has been solved
Version 1.02 download: PC | Mac | Android
Building from last month's 0.4 release, this month has been both about adding new experiences and polishing the game to give a cohesive whole. Having the game worked on sporadically over multiple years (while learning more and more about Ren'Py game development) had made the game feel like something of a dog's breakfast, and this update is our attempt to rectify that. But 1.0 has so much more than a mere polish!
The new update includes:
Belle can now adventure in Erdenvale (after Luca has had her time)
Foraging is no longer a click and done situation, it is now a minigame with greater skill and greater rewards!
There are nine new Helios Spheres to collect bringing the total to 25.
Seven new transformation animations to discover.
We've added a stats page to track your progress and help you discover some of the game's secrets (note: with some stats like "money earned" and "potions brewed" the stats will be incorrect for old saves, as we previously weren't tracking them).
A new powerup "shovel" in the store to level up foraging.
The entire UI has been revamped, with consistent buttons, more opportunities to access the inventory and additional/revised guides given to content.
The farm map has been remade into an animated one (including night time)
New transformation means new sprites, and there are 12 new ones in total.
Version 0.4 didn't have Erdenvale voiced at all - it is now completely done, with voices for both Luca and Belle's portions to match the rest of the game.
QOL updates, such as no longer having to re-select the item you want to sell each time. If it is a stack, you can keep selling until the stack is gone.
A vast number of bug fixes and realignments.
That should cover the main aspects of the launch, though there are a multitude of other small improvements made during our time this month.
You might be wondering what 1.0 means - well the core aspect is that our story arc in Bountiful Harvest is now complete. From here any new story elements from the various characters will be placed into future games (or continued in one of our non-1.0 games). However that doesn't mean that we're moving on from it completely.
Items in the roadmap of BH's further improvements include:
Increase the maximum size of Belle's growth
Bulk selling items from the inventory
Luca can return to Erdenvale after her quest is complete
Luca's information added to stats page
Additional variances in conversations
Labelling on pots for plant type
Additional pots available for growing
These additions will be worked on around other projects, included as a secondary reward for that month.
A massive thanks to everyone who has supported us through these two months of development, it has been a true joy to be able to dedicate the time to making this game something we're so proud of. However, while Bountiful Harvest 1.0 may now be ready for you to enjoy, that doesn't mean the growth train stops, and nor do we!
Given the scope of changes in this update reached every aspect of the game, we'll be spending the next few days checking comms to see problems that might pop up, and releasing patches to squish any bugs. Any info you can give us in that regard will be appreciated.
For August, we're shifting gears and have our sights set on a classic fully voiced BE animation! The script is done and the VA's lined up. I'm quite excited about this one, as it will be the first full length animation that will be made using the new technology we have to work with.
More info about that soon, but until then, catch you in August!