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  • MWM - Bursting Out.mp4

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Wow this has been a long week! I'm beginning to suspect that 2020 might be a bit of a tricky year. Don't quote me on that though.

Progress continues on the second reward for the month, a story entitled "A Big Mistake". I'm going to change things up a little bit for the ending on that one so stay tuned!

Anyway, time to focus on more important matters, such as boobs and their enbiggening!

It has been a while since I have done one of these trick perspective ones, and I think this one turned out pretty well! Enjoy these boobs that're comin' right atcha!

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MWM - Bursting Out

Comments

BJ

That almost cracked my screen! 🤤

B.E. Grove

If you escaped without smudge marks then consider yourself lucky ;)

Helleden

In my opinion, your animations are too fast ? Don't you think ?

B.E. Grove

Well the MWM were really meant to be quick snippets to enjoy between bigger content drops, so I get the desire for the animations to be a bit slower/longer. But I'll keep a slower paced growth in mind for future animations.

B.E. Grove

I get longer animations as desirable, but to put things in perspective to make the recent Wonder Woman animation (one of my longest) it took two PCs with top of the line equipment rendering for around 72 hours straight. Plus a whole day of sound design. If I was only doing one animation per 1-2 months and nothing else, as some others do, I could afford to do those longer animations. But each month I'm writing and creating 50+ image stories, plus a decent animation, plus short animations each week or so, and developing the next stages of an ongoing game. I'd love to do longer content... hell I'd do a feature-length BE themed film if I had the capacity, but like most of us, I am but one person and time is my enemy.

Helleden

If you want I can render some files for you on my side, it will save you ressources time

B.E. Grove

Thanks, Helleden, I really do appreciate the offer, but for each render it links back to a library of about 120 gig of local content on my computers. To make any render times feasible you'd need the same library (updated as I get new content almost weekly) and the logistics of that are a real bitch. Trust me, I've tried to keep that library up to date on even 3 local computers and it has been a nightmare. And even then if the drivers differ there's not a guarantee that the renders will match. It's like trying to juggle tiny jugglers. But worry not! Both consumer hardware and software are improving daily (the program I use Daz Studio just this week announced a new much faster rendering engine) and as the animations I was releasing a year ago averaged around 5 seconds while the ones I'm doing now are around 10x as long, I'm sure with size creep I'll be doing longform animations eventually.

BD157

ClassicGrove